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Halo05

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#1 Halo05
Member since 2004 • 52 Posts

Hey GS, first, you fired a dude for not reviewing an awful game well enough. So pipe down about right and wrong ffs.

Regarding inclusion/accessibility in games, I've always felt that this whole topic is ridiculously overblown and made much more complicated than it should be.

Games exist to make money for a variety of people. Developers, publishers, shareholders in a publicly traded company, etc. The only obligation that (for example) EA has is to make money by creating the game that will be most popular to the greatest number of people. Bottom line, end of story, super-simple. If said game will sell 10k more copies because the female protagonist has larger than average breasts and a traditionally attractive face, EA would be pants-on-head stupid to not make the female protagonist attractive to the greatest possible population of customers.

When the day comes where people aren't looking for (in this example) some degree of straight, male sex-appeal in their games, said games will no longer sell as well and EA/Sony/MS/whomever, will make games with a different appeal to a different demographic.

That awful Kim Kardashian phone game is a blight on the planet (to me at least) so guess what? I don't play it, I don't buy her new outfits in it, I don't pay attention to it. I'm not the audience and so yes, I ignore it.

Now, if you're a game developer and you have an artistic vision that is outside the scope of the straight, male, game-playing majority, you need to expect your title to sell fewer copies because myself and millions of other people who built this industry for the last... 40 years or so, have no interest in (for example) experiencing the struggles of teenage-dom through the lens of a transgendered girl. So make your artsy game, manage your expectations, and realize that in a capitalist society, I should not be compelled to purchase something that I have zero interest in.

Furthermore, companies that function within said capitalist society should not be shamed for attempting to turn a profit by appealing to their biggest demographic: straight, male, gamers.

So here's the question, who subsidizes AAA titles that cost millions of dollars to make when they start including elements that large portions of the public find distasteful or offensive? You can cry and wring your hands all about how intolerant people are, but it all comes down to money and when Christian parents Bobby and Jane find out that there's a gay wizard in Dragon Age 3, they aren't going to be too keen on their kids playing it.