10. Ascension
-- A great backdrop, Banshee vs. Rocket fights and great BR and Sniper fights only interrupted by the rotating antenna all made Ascension the perfect example of how far Halo MP had come since Combat Evolved. Tower of Power was awesome too.
9. Hemorrhage
--Blood Gulch remake #2, Hemorrhage is a perfect fit for Halo: Reach. It's easily the best BTB map in Reach and 4v4 Territories, Sniper and CTF are all a treat. Hemorrhage fits the identity of Reach perfectly.
8. Construct
--There was never a map better for Doubles, and Team Slayer and Oddball are great too.
7. Avalanche
--Avalanche is Sidewinder on steroids. It features tons of vehicles, two rockets, two snipers a laser and a revamped middle section for faster transportation. Add to that man cannons, hornets and classic Halo balancing, and you have a stunning remake.
6. Midship
--MLG and CTF Classic are both staples of this map.
5. Valhalla
--At first glance Valhalla seems like a Blood Gulch rip off, but as you play the map nothing could be further from the truth. Set in a beautiful, serene valley, Valhalla is a symmetrical map with a base on each side and a hill that dominates the landscape. Valhalla is large enough to be one of the best BTB maps ever made and yet small enough to be a great 4v4 map for CTF, 2 Bomb, Team Slayer and Snipers. Shooting off the large man-cannon in a frantic race for the Laser, speeding across the map on a mongoose to try and cap a flag, and trying to hold the Hill against the opposing team are some of the most enjoyable moments I have experienced in the entire Halo franchise.
4. The Pit
--When Halo 3 came out everyone was looking for the next great team map in Guardian or something similar to the greats of Halo past, instead they found it in The Pit. The Pit is a symmetrical map with no ledges to fall off of and no circular design to make it play evenly, what The Pit does have though is exceptionally balanced map design and a beginning of the game charge for the power weapons that is now legendary in Halo history. Two Sniper Rifles by Air Lifts guarded the Over Shield and Sword spawn, while the Rocket and Camouflage were up for whoever could out 'nade, and think, their opponent. The Pit found its stride not just because it was exceptional for 4v4 Team Slayer, Multi-Team and Doubles, but also because CTF on The Pit was the measuring stick for all Match-Making teams in Halo 3. If you could win that game, you could win any. The Pit soon became the map for competitive Halo 3 games and for good reason.
3. Forge World
--In a word, huge. Forge World represents how far the Halo 3 engine has come since 2007. Forge World features gorgeous landscapes and waterfalls on a map that contains an entire Blood Gulch, Ascension and Sanctuary remake as well as plenty more land, sea and cave locations to satisfy even the most demanding Forgers. Speaking of Forge, Forge World takes the mode to new heights never before dreamed of by Halo 3 Forgers. Forge World is so far above the competition that I had to decide whether I considered Forge World a map or a game mode before I could put it on this list. What the Community has already done with Forge World is enough to earn it this spot on the list, but the promise of even more great maps and art to come solidify it as at least #3 for all time. Community made maps on Forge World has already garnered its own Matchmaking playlist and promises to keep reach alive and thriving for months or even years to come. As far as Community impact, nothing surpasses Forge World. So why not #1? Well, because Forge World itself is completely impractical to play ANYTHING on.
2. Lockout
--Lockout was the defining map of the defining game on Xbox LIVE. When you challenged someone to 1v1 what map would you play? Lockout. When you played MLG what was the map of choice? Lockout. When you entered into Team Slayer what map were you always hoping to find? Lockout. Lockout is the map for competitive games. To this day it is unrivaled in Team BRs (or DMR's) and is the only map that one can argue is better for Oddball than Warlock. Lockout was so good, so incredibly popular in Halo 2, that Bungie found a way to work its new golden child into every playlist, including BTB--and it was even a blast to play there. Just pick a game-type--CTF, One Flag, KotH, Territories, etc.--and Lockout was fun to play it on. Team BRs on Lockout, you know you want to.
1. Blood Gulch
--Blood Gulch is Halo, and Halo is Blood Gulch, they're inseparable. As incredible as all the maps in the top five are, there could only ever have been one #1, and that map could only have been Blood Gulch. The design was so good that Blood Gulch fit perfectly into Halo 2 and Halo: Reach, and probably would have been great in Halo 3 too if Bungie had given it to us. But let's get past what its remakes have done and focus on the original. Blood Gulch was far and away the map of choice in Combat Evolved. Games of CTF could last hours but no one ever seemed to care because it was just so much fun, and despite its size Blood Gulch was always the most fun to play Team Slayer, KotH and Snipers on. If the simple memories of games played on Blood Gulch don't elicit excitement, that's only because you never played it or you didn't play it enough to truly experience what Blood Gulch had to offer. When Rooster Teeth was deciding on locations for their extremely popular Red Vs. Blue series, Blood Gulch was the obvious choice, just like it is now for the title of Best Halo Map Ever Made--and I can't imagine it ever loosing the crown.
So there you have it, every Halo map Bungie ever made ranked #78-1. What did you think of the list, what would you change? Fire away in the Comments below!
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