Hortey's forum posts

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Hortey
Member since 2009 • 1366 Posts

I remember this same topic when RDR was releasing.  And it looked pretty much exactly like it's screenshots and gameplay.

 

I think this is one of the highest funded projects in gaming history.  Clocking in at like 270million dollar budget (about 70mil over the last game to hit highest funded project in gaming history, MW2).  You don't think they could squeeze some magic out of the current gen with almost three hundred million dollars?

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 Hortey
Member since 2009 • 1366 Posts

It will probably be easier, like a racing game on easy.  It lets people who don't want to learn how to handle the cars feel like badasses no matter what which increases sales.  Personally I liked gta4's method and never found the cars that hard to get the hang of... I was able to skid around corners easily and never really felt like I lost control unless I was going above 80 which makes sense.

 

As long as they don't go back to that tired old gamey BS where the cars can stop on a dime and do donuts at 60mph turning on a dime like a lot of gta spinoff games I'll be happy.  I hope they didn't make it too easy, otherwise... whats the point?  When every car chace has you pulling off insane stunts to get away because the cars all handle like performance lambo's... it will just begin to get boring.

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Hortey
Member since 2009 • 1366 Posts

Yea I'm on the side of "why are you asking them such a stupid question?" side of things.  Not that I'm against females as leads in games, or would even care, but it's funny how one game makes a big deal of putting females in the game(COD) and now every single game dev is being asked why they aren't packing their game with the same gimmick (COD is using it as a gimmick).  All the while, female lead and starring role games have been launching without notice for over a decade. 

Like all of a sudden MGS with scantly clad sniper is such a huge deal, when it wasn't a huge deal when they had scantly clad women in pretty much every single on of their games playing a major role in the plotline.

 

BF3 got a new engine, made a big hype train about it, suddenly every dev is being asked why they are sticking to the same tired engines year after year.  COD gets weapon camo's, all of a sudden every shooter is being hounded for them.  Females in lead roles of established franchises who use men in lead roles seems to be the new FOTM.  I find it odd no one is asking why the AC4 lead character is a male, in a climate of piracy there have been many femal pirate captains.  Yet everyone is up in a frenzy about GTA5 (which made its character selection years ago most likely) and the sniper from the new MGS, a game that offhandedly depicted a buck naked spy doing cartwheels.

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Hortey
Member since 2009 • 1366 Posts

Here are some things that will help:

1.  Improve your sleeping areas so they are beds and not cots.  Each area gives bedding for 8 people, so if you have more than 8 you need 2 sleeping areas upgraded.  When someone is tired it will make them go sleep, at a point it checks if you have enough beds for everyone, and if you do, it refills their stamina/health to full.

2.  Outposts not only kill roaming hordes that come near, but if you look at the tooltip they each give a +15% chance for a "missing" survivor to be found.  Every time one gets into trouble, it does a "roll" to see if they radio for help so you can get them back.  The more outposts you have, the faster you hear from them.  If you have none... sometimes they die before being able to radio back.

3.  Same works for medical areas, upgrading them gives a higher % chance per day for a sick person to get well.  If you have a 25% chance to heal people, everyone that is injured will "roll" to get better.  If it works, they get better, if it fails, they consume 1 medical resouce and stay injured for another day and then roll again.  The black plague sickness and other diseases have a set amount of days before the sick person dies, if they don't win a roll to get better in a certain amount of time... they die.

 

 

But by all means, continue to whine.

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 Hortey
Member since 2009 • 1366 Posts

at first i was so fixed on this game and full of anticipation and then: :cry: you do the same missions over and over and over .. give me my money back ..

where are the 99 guns? played through the game for 3 days and i only got 5 guns with no ammo ..

allies are constantly sick, on a mission or tired ..

constant spawning - tried to raid a certain place, circled around with the car - 5 zombies spawn - drove them over - get out of the car - 5 more zombies - get in the car - 5 more zombies .. goddamn - ..

had 13 survivors, never died in a fight - suddenly 7 of them are gone with no explanation ..

i want to state all the flaws of this game but it robbed me enough of my time already - not a fun game at all, just a chore ..

tomkat69pc

You are doing it wrong.  You need to figure out how to use outposts, base managment and recourse managment.  How do you have 5 guns after 3 days?  I've been playing since it launched when i had time after work and I have almost 50 (mostly handguns and shotguns) without even putting any effort into raiding the army depot or hangars.

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Hortey
Member since 2009 • 1366 Posts

This is why gaming is in the state it is atm...

 

Games are labeled garbage because they do exactly what they mean to, and what they mean to do is something different than the rest of the genre.  It's not supposed to be realistic, it's a survival game built like a large puzzle.  Everything you do has consequences, if you get into a tough spot it's all about what you do in those moments and how much you lose pulling yourself out of it.... and what you have left decides what risks you take in the future, and how you go about taking those risks with what you have.

 

Sorry you didn't like it, welcome to what gaming felt like years and years ago when there wasn't a template for every genre.  There were lots of games that you wound up not liking, but at the same time, there were a lot that REALLY struck a good point with you and became games that you compared everything to.  ATM there seems to be 2 types of gamers:

1.Gamers who like the really easy shallow games like COD, GoW, and whatnot

2. Gamers who miss playing games and genres that aren't being made anymore.

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 Hortey
Member since 2009 • 1366 Posts

It's a sequel.

 

Specifically to the first game's "bad ending", as in, the games story starts off assuming you finished the first game with the bad ending.

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 Hortey
Member since 2009 • 1366 Posts

Check out State of Decay by undead labs then.  It's an open world zombie survival sim type game coming to XBLA only and it should be out within the next month.

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 Hortey
Member since 2009 • 1366 Posts

The entire storyline of this game depressed me.  It felt like EA forced visceral to make another game and they were just making stuff up as they went along.  Had zero dead space feel to it outside of what it looked like and the enemies.  For the last fourth of the game I just wanted it to end so I could stop playing it.  Everything felt shoehorned...

Avatar image for Hortey
Hortey

1366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Hortey
Member since 2009 • 1366 Posts

The first games built up tension and released it nicely, the first more than the second.  Between the rock music in dead space 3 and the fact you get attacked in every single room that isn't an elevator or have a bench in it... there is zero tension.  The pacing reminds me more of uncharted, but even then there were parts of uncharted where you were just climbing for a couple minutes... so like, a more action oriented uncharted.