@CalamityKate While I agree with you, there is a fundamental issue with the "waiting for price to drop" solution. It could be said it's a larger problem with the industry as it exists now. Games have a post-launch hype time limit. About a month and a half normally if it's a good game. Longer if there is DLC or its a major IP. Much shorter if it's a new IP that bombs on reviews. Sadly, NeverDead will ironically be dead at retail in two weeks unless it becomes a sleeper hit.
I'll be perfectly honest on this subject and I believe a lot of you think the exact same way. Review Scores don't have as much impact on how much we WANT to play a game, so much as they determine whether we BUY a game. That said, a full price game better have a high score. NeverDead didn't get a demo (that I know of). How is that not standard these days? If people can't sample something for themselves before being forced to throw down money, they simply will justify not trying it. It is disappointing that this game didn't have the "polish" it should have. In my mind, a new IP needs a fat juicy budget because it's going to need to be set up for success. That, or take the time to make the new IP as a digital-only release. I'd rather have a smaller, tightly tuned, awesome game for $20, than a "kinda-sorta" full priced retail gamble. I want innovation too. Unfortunately, innovation hasn't been selling because companies aren't meeting quality standards around it. We aren't getting the reason to spend the cash in the areas. That doesn't mean we don't want to play it.
Why isn't the TMNT Tournament Fighters game mentioned? The SNES version specifically. It was really fun and had a bunch of characters from the comics. If anything, Smash-Up is a spiritual successor.
Ok, decreased loading times are indeed a big plus. However, the PSP needs a better selection of games before my tastes are happy with system. I think Sony should have waited.
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