Ok, so the title was misleading, I'm actually going to address two distinct subjects. Now I know that Pirates and Space fans aren't the most popular demographic, especially these days, but I know that a multitude of players can empathize with me on this blog post. What I'm talking about here, is the fact that my fellow high-seas adventure and final frontier junkies and I have been waiting for over a decade for the game that will take excellent gameplay, boundless and intuitive features, and beautiful graphics and apply those virtues to a brand-spanking-new, multiplayer-enabled, traditional maritime adventure game and/or space adventure game. I will provide examples that don't quite fit the bill; one that just missed the mark, and one that is simply too outdated.
My first example is Pirates of the Burning Sea (hereby referred to as Pirates or PotBS). Anyone who plays a lot of games, both MMO's and high-seas adventure games, and got PotBS will almost certainly understand where I am coming from. The things that Pirates did great were many. You're placed in an enormous and historically accurate carribbean world. It takes over an hour to sail accross the whole thing, especially when the wind is against you. The maritime graphics are downright gorgeous, viewing the water and islands on the highest settings is almost distracting, it's so lovely. The ships are excellently and dutifully modeled. And releasing a thundering broadside of over twenty guns simply strikes a chord with any maritime fan. Also, the amount of diversity between player roles and player factions really sets each player apart quite nicely and rewards those who choose to really master a single roles rather than those who know the most about all the roles in general. Finally, the faction system meshes brilliantly with the political climate and creates an evironment that feels compellingly authentic, while very 'piratey'. That said, there are many areas that feel under-developed, un-explored, or simply un-loved. Quests are so poorly balanced, it is almost impossible to tell what quest will require a group and which one can be accomplished solo at the indicated level, even when they are clearly labelled 'group' or not. Some of the quests that force the player to take it on alone are almost impossible and provide a paltry reward. Some of them are possible, but will take an undeserving amount of time to complete, again for a disproportionately small reward, while not to mention, risking the survival of your precious ship and wasting valuable ordinance and supplies. The on-land experience in its entirety is under-whelming, repetitive, and usually boring to the nth degree. Only the capital cities actually have unique layouts and backdrops. The majority of ports typically look like other ports of that faction with no differentiating features, themes, or backdrops. The control-scheme and avatar combat are absolutely unacceptable for a subscription-required MMO. Laggy, bug-filled combat is hit or miss (pardon the pun) in any situation, and the character animations look utterly silly and sometimes, downright ugly. While the avatars themselves boast an impressive amount of asthetic customization, many of the available clothes, hats, and tattoos don't look all that impressive, and again, the avatar graphics often look ugly, and generally dated. Cooperative content, generally referred to as PvE content in MMO parlance, isn't worth the subscription price. There are exactly two group instances which exist in the game, and none of them require much strategy or creativity to finish and don't inspire that epic feeling of victory familiar to other MMOs. Finally, the I come to PvP. While port battles are epic in scale, again, the player has to risk their carefully customized and incredibly expensive ship on the actions of their fellow captains, as no one ship could hope to take on the entire enemy fleet by themselves and survive the day. And oftentimes, your faction simply cannot gather a force of captains with sufficient equipment and ship to take on the enemies champions. That reminds me of another issue with port battles, that they have a limited roster, and preference is given to more experienced and powerful captains, leaving casual players the option of unranked, unrewarded, quick match games. Also, said casual players face being griefed and ganked while even out on the open sea, minding their own business. And unlike in other MMO's, they potentially have a lot to lose if they are caught. Any of their cargo, their supplies, even their ship itself can be lost if accosted by a player of a rival faction. All that is required for any player to be eligible for PvP combat is that they enter a contested area, which commonly cover high-traffic choke points which would take hours of sailing to circumvent. The lowliest low level player trying to make their way in the Carribbean can be accosted, bullied and sunk by the most powerful captain of the enemy faction, as long as they happen upon a contested area (which I might add aren't accurately marked when comparing the game world to the minimap. I can tell you from months of experience that dumping on the little guy happens more times than I care mention in PotBS. In the sum of its parts, I would say PotBS is an ok game that restricts itself to the masochistic or the hardcore, and people in-between would definitely dislike the game.
Pirates has mountains of potential which the developer simply cannot envision and many issues which will likely never be addressed. Given a better graphics engine would cost millions of dollars which the company doesn't have (due to its small subscriber base), but of the other aforementioned issues could be addressed. I fervently wish for a game that would take PotBSs' potential to the next level, with avatar combat that is as compelling as the maritime action, a user-friendly UI (think WoW), lightweight, but artistic graphics, a PvE experience worth mentioning, and a PvP experience that welcomes all players, not just those who can devote twenty hours a week to something they pay for (and what the hell, why not throw in an epic, swashbuckling, high-seas adventure soundtrack to boot).
My second example is Freelancer. Now I know the hardcore space-SIM guys aren't and were never all that hot for it, but anyone who plays various genres has to appreciate how MS Games took the space sim and made it a genre for anybody to have fun playing. For its time, Freelancer was an exceptional game. It featured a great multiplayer experience, with a persistent character who purchases weapons, shield, and puts them all on a star-ship to make their way in the Sirius System in whatever way they choose. You can make it as a privateer, a pirate, a lawman, smuggler, or honest trader. Admittedly, traders with a good trade route make their way much faster than any of the paths, but in the end, money simply serves to buy better ships and weapons which lends itself more to combat-oriented roles. The best part of Freelancer is how open it was to modification. With some elbow grease, a full-spectrum dedicated-server interface was created by the community which allowed any server to control any multitude of factors in the player experience with user-friendly tool. This amount of modability allowed Freelancer to continue to entertain fans well beyond its support life-cycle by Microsoft. Unofficial patches are readily available which cure virtually every bug in the game, leaving a spic-and-span title which is reliable to a fault. The only real issues with Freelancer are as follows...OS's newer than XP are not supported. Period. Anyone with modest computer know-how could create a dual-boot with XP, but that still leaves the problem of relying on a 32-bit OS, which still costs money albiet at bargain prices. The other issue is that Freelancer is thoroughly aged, being almost eleven years old now. While the graphics-engine can still put forth some eye-appealing diplays, it cannot hide it's age. The 3D models are basic, the animation, both that of the characters and in space looks quite-dated. The worst part is that it is almost one-hundred percent sure that Microsoft will never revisit that intellectual product. And even though Microsoft might be convinced to sell it, no one will likely ever try to buy it. And finally, despite being very open to modification, the fact that most of the best tweaks of the game come from the community shows that the game itself is a bit too reliant on user-modification to continue being entertaining.
Although it is much too much to ask for another game like Freelancer, which was so friendly to modders and the community, there is a faint spark of hope coming in September 2011. Warpgate: Evolution promises to deviler an MMO space adventure game which has been a long time in coming. That said, it appears on the surface to be forever in coming, as the game has been redone so many times in development that the initial launch date has been pushed back years by now. At least once, the game has been entirely overhauled from the ground up. Many members of the community firmly believe the game is vaporware, that is, a game that will never fully develop, doomed to be abandoned, a la Starcraft: Ghost. I myself have not given up, but the fact that all developers can only continue developing as long as the money is flowing makes the situation most alarming. No release means no product and no product means no money. Ergo, the game's odds of ever making it out of Alpha look decidedly long. And even if it does release, will it be doomed to follow in the footsteps of PotBS, a game that had so much potential, but had to release an arguably unfinished product after several launch delays? Again I pray fervently that Warpgate will succeed and bring even more gamers into the nigh-forgotten fold of space adventure.
Until next time, remember: Don't cross the streams and make sure to bring enough plutonium to make it back to the future.
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