Yet again, I've grown lazy.
On the other hand, I've been playing Worms 4: Mayhem managing for the first time to get all those nasty trophies. The result - I got in the end the really neat Kitchen Sink weapon scheme, which has all the weapons, including the more secret ones, but Alien Abduction is the only weapon out of those weapons that I haven't seen until this point. Practically, it "abducts" an enemy worm, who comes back after the abduction but looks from now on blue and with trippy all-white eyes and, oh how could I forget, the health goes insane either + or - at the end of each turn, which is very trippy, although not very destructive... Too bad there's no Super Banana Bomb. And I can't believe the programmers haven't noticed that the super-stupid AI worms have the bad habit of using almost only Concrete Donkey when you're playing with the Kitchen Sink. Those worms have no imagination whatsoever, not to manage they make the same mistakes as the AI from all the other parts of the series: too precise use of Bazooka and such, but pretty often they fail to see if there is terrain between they and their target (which at least makes the game a little easier). Oh well.