hey guys.
You know how I am, new game idea like every week. Well, I hadn't had one in a while, but a week ago, this great idea for a game popped into my head. Now, it was swimming around in my brain for a couple days before I decided to put it down on paper and see where it goes. I did, and now I would LOVE some feedback. Thanks.
I'll give you the big idea.
Player plays John Grady, expert at espionage; The thing is, he lives in an alternate reality in which the English won the Revolutionary War (I thought WW2 was over-used). Obviously things are a lot different. Now the Americans are finally rebelling again, and have started the Second Revolution. John Grady works as a Spy for the Colonists (the Rebels) in finally winning the war. The only problem is, they're losing. Again. And they've decided to bend the rules.
Now the thing about this alternate reality is that it is a lot more advanced (thanks to the british. No offense, America) and Time Travel has been discovered, only it's highly off-limits for use and has to go through Parliament to get accepted for use. On a career-making mission, John is sent with a team to overtake the ITS (Institution for Time and Space), and sends himself back in time to the Original Revolutionary period, where he has help them. Things change when Parliament retakes the Time Core and decides to send back their own soldiers to kill him and keep things the way they are.
obviously we'll witness some form of a Paradox. And there'll be an extremely surprise ending.
Sorry for the over-amount of info but what do you think?? Tell me if you think something needs changed, needs added, or needs replaced. any help would be utterly fantastic, thanks!