Well, I've read that most of you agree with source to be the best engine...
I do not agree because the things which define the quality and the reliability of an engine are the possibility to fit with the largest number of pcs of different "generations" and the fact that the game runs with an average amount of fps even though you're not using a top level machine or an high detail configuration.
There are three engines which are really able to manage this task:
- PAIN 3D, used in Painkiller
- Unreal 3 (don't need to say where it's been used, do I?:D )
- Serious engine, used in Serious Sam games.
And, if I have to choose, I would definitely choose Serious engine because the effects are shown in such a realistic way that I've never seen before and it's REALLY a very versatile engine (meaning that it's the only one which allows you to set so much variables in order to make it work with every kind of machine!) ...
..DEFINITELY the best ever!
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