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JT_Productions

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Edited By JT_Productions

Also - something some of you may want to think about. We as gamers see the announcements, the press releases, every bloody year as large companies like EA, Activision, Take Two, etc., go through annual lay-off sprees as projects wind-down. It's not because the higher-ups at those companies LOVE laying people off. It's business. It's the way the industry is being run right now, and it freaking sucks.


I'm more than happy to support Konami and Kojima's studio with a product like this in order to help save the studio from the layoff epidemic that this industry suffers from. We as gamers will benefit from studio continuity, because the end product will be better.


So, to sensationalize my point - for those of you condemning Kojima and Konami for trying new ways to find returns on extremely expensive development cycles, what you're doing is telling big companies that it's okay to marginalize and bottom-line people out the front door as you continue to be "okay" with game developers getting let go - so long as they meet your $60 price tag, all-in.

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JT_Productions

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@DanZillaUK to each their own of course. I loved Gone Home (but the nature of that game eliminates any replay value whatsoever)

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Edited By JT_Productions
@Speedfog Gone Home was 19.99. My personal run-time on that game (if my Steam account is correct), was 1 hour and 28 minutes.
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JT_Productions

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For those complaining about the price - did you completely skip Gone Home last year? Journey the year before? Some of my personal favourite games over the last few years have been very short games. It's about the quality, not the quantity in some cases.

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Edited By JT_Productions

@moatasim07 it's not GameSpot, Konami, or Kojima's fault that you don't understand the concept of a prologue.

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Edited By JT_Productions

Darksiders isn't an SK game.

Also,...so this 4.45million...who is going to pay that? Isn't SK near death (unfortunately, for the people who work there...if any remain).