I'm tired of sandbox games. The sandbox game is overrated. Why did the concept ever take off in such a hugely overwhelming way, and why does it have to effect every aspect of gaming. GTA III was the mutts nuts, sure thing, but the reason I never completed that game, nor have I completed any Grand Theft Auto game in history, is because I get too sidetracked by all the random crap that's going on. Don't rely on me to find my own missions, because you can bet your hairy set of cheeks I'll be sidetracked by the allure of running down a stream of pedestrians and then amassing a huge wanted level so that all manner of helicopters follow my butt as I weave through the city. I can't be trusted like that.
I need to be told! I need to be led from A to B to C, and I need to be told exactly what I should be doing without exception. Need for Speed Underground was great. A to B. It gave me something to shoot for, EA, it kept me interested because I knew that as soon as I start the game up all I needed to press was "go to next race" and I'm playing the game again. That was good. But no, that wasn't good enough, apparently. You guys had to go and screw it up on the sequel and make it some free-roaming environment crap "hey Jack, we've done great new things! now you can DRIVE to your next race and waste several minutes of your life so that when you eventually arrive at your destination you no longer want to race!" NO, EA! Keep your game, and go screw yourselves! (Before anyone says it, I know there was a shortcut thing that let you cut this crap out, but it took so much deliberation and screwing around that I lost patience with even that; it's just not the same.)
There have been titles recently; Call of Duty 4, for a very good example, which have shown that you can still have a linear experience and make an incredible game. You don't need to give me the freedom to roam around a virtual Iraq for 20 minutes trying to find my next mission - it's just right there, staring me in the face! Begin next mission? I'd love to!
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