Heya All! This issue of Kickstarter Round Up, I have 3 new games for your beautiful eyes. I'm really interested in these little bundles of joy, hopefully you will be too! Anyway here we go! First up we have Rays the Dead www.kickstarter.com/projects/ragtag/rays-the-dead Now as a massive zombie fan, this one grabbed my attention straight away. It's cartoon likeness to a mix of Don't Starve's 2.5D characters and Plants Vs. Zombie's cutesy zombie style, really brought a smile to my face. The game revolves around the story of Raymond La Morte (he wasn't going to get far with that name was he) and his unpleasant position of being very much alive, when he should be very much dead, thanks to a random lightning strike. The idea of the game is that as you play through the game with Ray, you start to have flashbacks of your life, prior to death, funnily enough. As you stumble your way through Rays old town you can create an army of zombies to aid you, having an army of zombies won't be enough however, you'll have to expend a certain amount of stealth and puzzle solving and zombie management in order to complete each mission as efficiently as possible, ambushes from bushes and dark alleys will likely be a key feature, Pikmin, anyone? On the flip side of that you'll also be able to play through the flashbacks that I spoke about previously, this will probably provide players with more of a challenge as there will be no more zombies to help you in these sections. Anyway if you like Pikmin and you like Zombies, then your definitely going to like Zombie Pikmin. Check it out on Kickstarter! [URL=https://s3.amazonaws.com/ksr/assets/000/536/763/6503959d44362fb2a9b086886ab6c403_large.png?1366735419]
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[/URL] So next is a game called Moon Rift http://www.kickstarter.com/projects/843950213/moon-rift This game shares a lot of similarities with another upcoming indie game called Starbound, but please don't let that deter you, believe me I'm after both. This game essentially is a platforming RPG shoot-'em-up, following the story of your custom created character as they travel the world in order to collect all the pieces of the moon which has recently, well, exploded. This has caused a fair bit of chaos down on earth and it's your job to find them all and restore peace to the world. The game shares a borderland-esque way of dealing with gun randomization that means there's a lot of different weapons to get each with different combinations, this is also a common detail in the game Starbound, which may put people off as this is lacking any building process. I argue the fact that although, yes, this game doesn't have any building system like Starbound, however this game is much more of a frantic shooter, with lots of explosions. I like explosions. A gun-element system is implemented, along with leveling up and skill upgrading systems, which comes from killing bad guys and finding moon-pieces, respectively. The whole game is procedurally generated (I've been throwing that word around an awful lot) so it means you won't be playing through the same game twice. I should explain that this game is currently aimed at an IOS/Android release initially, but the Author has stated a PC/Mac version will be quick to follow. For more information head on over to the Kickstarter page! [URL=http://www.moonrift.com/uploads/1/9/9/6/19964567/9442111_orig.jpeg?708]
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[/URL] Okay, so this next one, TUG, is a bit of a big deal http://nerdkingdom.com/ The game is a voxel based, procedurally generated (again), open-world sandbox-RPG. It utilities brand new technology based on social and psychological research. There are actually a massive amount of scientists and Ph. Ds working on this project and have a fair bit of influence into how the game is made. It's using a constant beta to allow constant feedback from players and testers. The character grows through the game by starting as a child, right form the get-go the player is encouraged to explore his or her surroundings as the game relies on this. If you hole up in a cave for the entire game, you won't get any story, if you don't find the pillar with the runes inscribed all over it, you'll never know it existed. The game's story is fed to you very organically, think back to your time with Shadow of the Colossus. In a very Lionhead statement, TUG creators explain that you'll be able to "tell your characters attributes by looking at their physical appearance". I would like to see how they tie in both the ability to have organic stories being fed to the character, whilst still being randomly generated, but if they do it well, like it looks at the moment, this will be an excellent game and definitely one to look out for. Again this little beauty is up at Kickstarter so feel free to mosey on over and share the love. Unfortunately TUG is in Pre-Alpha and they haven't threw up any screenshots for you guys to devour yet, but I do urge you to check out their website and Kickstarter page. This is an exciting project which I can't wait to get my teeth into. So that's it for this issue of Kickstarter Round Up. Thanks for reading and if you liked it, feel free to Subscribe! Love Love guys! xox