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Jarrkha

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Only $100M? Many of the biggest AAA heavy hitters of all time cost significantly more than that.

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Jarrkha

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Jarrkha

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@watchmenotreact: the challenge is the point. Living beings in our world literally evolved and define their species through a struggle, not the lack of it or for some hope of reward. It's instinctive.

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Jarrkha

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I don't see how this is going to make devs happier if they're still going to need to make two slightly different versions of each game (one optimized for reg PS5 & the other unleashed by the Pro), for the next two to four years or longer.

I had a second point about that but I forgot. Lol.

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Jarrkha

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Edited By Jarrkha

Just FYI, those 850 remaining staff are dedicated to D2 and Marathon, but there's about 1075 staff leftover altogether (with 155 shifted to internal positions within the larger SIE structure; leaving 920 directly w/ Bungie).

The math didn't check out so I had to re-read carefully.

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Jarrkha

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@mooglestar: yeah but did it and the year 7 episodes sell well so far?

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Jarrkha

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Can we get these titles every two years minimum? I know we had an extra-long break after Valhalla, and Mirage was a smaller title, but still. Let's not get back into the annual cadence they have had before.

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Just FYI, season 2 will only cover half of part 2, roughly. They said a year ago that it'll take two seasons to do part 2 properly.

Part 2 is also twice as long as Part 1 game for a strong reason that I won't spoil here. But it's essentially two campaigns. (I myself take twice as long to finish campaigns as everyone else -- potentially four times as long if there's a photo mode -- and ironically I lose most of my screenshots or don't post them lol).

It's alarming to also point out that TLOU 2 is four years old (49 months), which is well over half the age TLOU 1 was (~7 years) when it came out. Ick, too much time flies by.