"Morgan analyst Michael Pachter said that he does not think that iPhone is going to be a viable gaming platform.
He said that while the device is impressive, with huge potential, it just costs too much.
"To the extent that hip, rich people are an interesting gaming audience, iPhone games will work. My guess is that this group is only interested in the most rudimentary games, and that the market will be small."
14.7 hours per month – The amount of time that the average iPhone gamer plays games, which is nearly double the time spent playing by the average mobile gamer, according to Nielsen.
$11 million – The latest sales figure for Epic Games' popular iOS title Infinity Blade, which was at $10 million just one month earlier.
The iPhone and iPod Touch are making serious inroads against the Sony PSP and Nintendo DS. Games running on the iPhone OS went from 5 percent of portable game revenues in 2008 to 19 percent in 2009. The iPhone OS took 9 points of software revenue market share away from the PSP last year (which went from 20 percent to 11 percent) and 5 points from Nintendo DS (75 percent to 70 percent). It is eating up the portable games market.
some blunder, huh?
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