Disgaea: Afternoon of Darkness
Silent Hill: Origins
Exit
Crush
Ratchet and Clank: Size Matters
Mercury Meltdown is also very good, but sadistically difficult.
Disgaea: Afternoon of Darkness
Silent Hill: Origins
Exit
Crush
Ratchet and Clank: Size Matters
Mercury Meltdown is also very good, but sadistically difficult.
You need the memory stick for game saves.
As an aside, most PSPs need GoW.
Sony's greater goal at this point is to establish the PlayStation 3 in the market, rather than support the solid base of PSP owners.d2001dstanley
This is a point that I find extremely interesting, as I think that if Sony did more to encourage game developers to take advantage of the PSP/PS3 connectibility, they could increase the sale of both systems.
Specifically, I'm thinking of things like connecting you're PSP with a UMD game inside, and the PS3 automatically downloading a making-of featurette or some other related video onto the PS3 hard drive. Also, connecting your PSP when the PS3 has a game in the drive could give you the option of downloading and installing a small mini-game or some other bonus features onto your memory stick.
I tell you, if my PSP games rewarded me for having a PS3, and PS3 games rewarded me for having a PSP, I would go out and buy a PS3 immediately. Sadly, nobody seems interested in doing this sort of thing.
I own both of these games, and although they both are great games, I would give the nod to GoW.
GoW is shorter than Crisis Core, but is a lot less repetitive in terms of gameplay. Crisis Core is good, but it mostly consists of watching cutscenes and pressing X.
If you're thinking of buying one, I suggest waiting for the God of War bundle in June, as that is really a game that anyone old enough for M-rated games should buy as soon as they get a PSP, anyway.
If you're trying to decide between PSP and DS, though, that really takes some introspection. The two really are like apples and oranges. On the one hand, DS has an interface that is completely unlike any other platform, and many developers can get a lot of mileage out of the touch screen and microphone. On the other hand, PSP sports more powerful hardware, but a more traditional control interface.
The ability to play mp3s, movies, and surf the web (which I think the DS can do, too, but I'm not sure) will all come in handy from time to time, but I've found that features like this generally go unused.
The ability to sync the PSP with the PS3 holds enormous potential, however right now it's really just potential. I can imagine all sorts of special features that could be unlocked with the complementing system, but so far, Sony seems to have had little interest implementing anything like that.
One thing that many people will tell you is that you should look at the strength of its titles. However, this can be somewhat deceiving as existing franchises are more likely to appear on the PSP than the DS. Just because you've never heard of a franchise doesn't mean it's not worth hearing about.
Personally, I love the PSP and take it everywhere. My brother, though, has one he never, EVER uses. I also have friends that play DS to varying extents. Ultimately, I think it just comes down to this: would you rather play games with a stylus, or an analog stick?
I got a PSP for Christmas last year. I've used the hell outta that thing, but sometimes the bulk and load times are problematic. Also, unlike my PSP, which was bundled with the unimpressive duo of "Lords of Dogtown" and "ATV Offroad Fury", the new one will feature "Daxter" and "Family Guy".
I think I may be getting the "Freakin' Sweet" bundle and giving my old PSP to my little brother very soon.
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