Console gaming and PC gaming are always at odds with one another, like a married couple constantly fighting while people wonder how they are still together. Really, it has always made sense to me that PC gaming and console gaming both accomplish niches in their respective arenas. Consoles have catered to the relaxed, the party groups, and the family-friendly. PC has targeted an audience of innovators, of strategistsor people like me. Â You see, even though I have gamed since I was four years old I never owned a console until last year when I picked up a used Xbox 360 for $80. I expected some sort of magnificent spectacle of change to occur: to see that divide clearly between consoles and PCs like I did as a kid. Instead I was disappointed at how lackluster the console seemed at this point, like a shade of its own. Yes, part of that might be the wistfulness of old Nintendo, Sega, and Sony consoles talking. However, it really boils down to the fact that this current gen and most likely next-gen as well is no different than the average PC.
Heresy! you say. Consoles have exclusive titles! They have couch co-op! They can play in the living room on the TV! Please, hear me out. Turn on your nostalgia-meter; its time to dive into the past.
As a kid I was told by my parents I could never buy a console until I stopped gaming. Obviously there is a flaw of logic there: isnt the point of a console to game, so if I stop gaming then why would I buy a console? Oh, you Baby Boomers, you. Wily as I was I decided to skirt around this by learning to play on a PC. At such a young age it was easy to adapt to learning the keyboard and mouse controls, and from there I grew into PC gaming. However, I love all games whether PC or not, and back then nothing was better than going to a friends house who owned a console. I played all the classic 1990s games through other people: Pokémon, Link to the Past, Sonic Adventure, Super Mario World, Star Fox 64, etc. Those were amazing days, so when I bought the Xbox 360 I expected more of the same and got nothing but soft soap. What gives?
It dawned on me that consoles are missing what made them consoles, at least to my feeble kiddy mind. You see, consoles didnt equal just video games. I could go to the arcade, a PC, even one of those cheap store electronic games to play those. The difference between consoles and all other games was three things: simplicity, exclusivity, and camaraderie. It is these very three things that now are rapidly disintegrating from the living room.
Consoles were simple back in the day, and still are. It was easy: plug it in to a TV set and play it. You had a controller with a few buttons and nothing more. On paper it still works that way to this day. In practice it is much harder. Do you realize how difficult it is to first set up a current-gen console? First you do the above, then you must create your account. This process could take between 5-30 minutes depending on how long it takes to confirm it. Then you need internet access (believe me, it is droll to not have it) which means now you have to create another Live account. After that you create your avatar, then you finally are into the menu. It took me an hour the first time I set up this console to just get to the starting screen! Well Raptor, its just the first time. After that its a lot simpler to get in. Thats true, but take a look at what consoles have become. They are now entertainment systems; my console gets more work out of running Netflix and Youtube than it does actual games anymore. Their very architecture speaks to their PC roots. Hell, I have plugged in my PC to my television, started up Steam Big Picture, and played with an Xbox controller for an hour before a friend realized I wasnt running the 360. Let us be honest: the PC has always had the potential to be the best entertainment console. It simply hadnt yet invaded the living room fully, and with the announcement of the SteamBox that may very well change. With the advent of recent technology it is becoming harder to discern what really makes the difference between what a PC is doing versus what an Xbox is doing.
Exclusive titles can help consoles stand out in the market, but this too has become moot as games are becoming cross-generational. It makes sense from a developer perspective: by porting games the audience becomes that much bigger, with that much bigger of a profit. What is more, exclusives dont feel all that exclusive anymore. Having played Halo, Killzone, and Resistance recently I couldnt tell you truthfully that they all felt different compared to when I first played the Xbox-exclusive Halo in 2001 versus the PC exclusive Half-Life in 1997. It seems to me that the divide of exclusive titles was much bigger twenty years ago. When I first was married to my wife we had nothing but my computer in an empty apartment all day, and both of us were bored so I decided to dust off some old SNES games, borrow a console, and play them. It was during this time I found out she had never played a single Mario title before, and she found out I had never played a single 2D Sonic game. That was quickly remedied on both parts, but how does this happen? Simple: I played Nintendo, she played Sega. It would be much harder to find that same sort of divide between Sony and Microsoft today (Nintendo is still playing hard-to-get, of course). And, with emulators on the rise, the wall between exclusivity from consoles to PC is only a generation behind (a flashed BIOS later and I could potentially play PS2, Xbox, and Wii games). Meanwhile, consoles struggle to have ports of PC games over. This is due in part to both the complexity of the game (such as strategy, MMO, and MOBA games) and the developers wish to remain in the nonrestrictive environment of PC gaming.
But probably the largest divide consoles have always had on PC gamers has been couch-play. LAN parties with PC games have always been awkward to pull off, with friends lugging their desktops to each others houses and the mess of cables stringing together each PC. Sure, these same people could play online but then it is not much better than playing against a highly unpredictable bot with a bit of mic spam. Nothing compares to sitting next to each to each other with controllers in hand, spazzing up-smashes or clawing for the Golden Gun. These were the best moments of console gaming: when friends sat down together and played.
So why would consoles decide to phase this out? Name the most recent game you have played on the Playstation or Xbox 360 that was couch co-op and obviously built for it (I add this in because some games you can tell the split-screen co-op is tacked on). I can name mine: Lego Lord of the Rings. Seriously man, what the hell? It makes some sense from a marketing perspective: why sell one game for four people when you could sell four games for four people? Countless times I have turned down buying a video game strictly because it wouldnt accommodate my wife playing on the same console as me. This is quite sad, because by phasing split-screen out of consoles they have lost an effective trump card on PC gaming. The majority of PC games dont include this co-op ability due to hardware problems, but that number is steadily increasing.
I really cant tell a difference between PCs and consoles at this stage. I dont mean to be a pompous person when I tell friends that PC gaming is the future. If anything, it seems more fact than fiction at this point that soon all entertainment consoles will just be pre-built PCs catered directly for a living room. Perhaps that is what it already has become.
Note: You may notice I did not include current or next-gen Nintendo consoles on this list. This is because they have (from my perspective) kept a degree of exclusivity and splitscreen intact while also making strides to differ in their use of motion controls and multiple screens. I am not a fanboy of Nintendo. I do not own a Nintendo console. In fact, I havent played a 1st-party title of theirs since the Gamecube (the exception being SSBB and Mario Kart Wii).
-TheRaptorFence
Log in to comment