A few questions about fighting games.
by John_of_Fire on Comments
Let me start out by saying I love fighting games. I will try most any fighting game to see if it’s good. I loved the Dreamcast in part because it had more fighting games than any other system. But now that I have played so many I have a few questions…. Why is the end guy x2 as powerful as any other character in the game? I spend as much time working my way to the end guy as I do fighting them. This has to stop. I miss the latter of a gradual increasing of difficulty working to a difficult but not impossible end guy. And on this note why to some three hit combos take off a third of my life? And why can some end guys kill me in two moves. KOFMI and DOA4 are good examples. It only leads to frustration to fight a good fight and get killed in two (once started cannot be blocked) combos. It’s cheap. Make good AI not cheap bosses. I have to admit I hated Akuma but he is arguably the best end guy ever. He fought fair but was just a better fighter than most. Another thing is why do I have to beat the game with every character to open things up? This might be tolerable if we didn’t have the invincible end guy problem. I am willing to finish with every character to open their ending or their costumes, but that’s it. After opening everything in Tekken 1 2 3 and Tag. DOA 2, 2 hardcore, 3, Bloody Roar GC, and almost everything in Tekken 4, unlocking everyone but Tengu in DOA 4, still working on the final survival items in DOAU, and many other fighters I am too lazy to mention I just don’t feel this endless beat the game with everyone is worth while. We need a new system. And why in DOA do I have to beat the game multiple times with the same character to open another costume? Wasn’t once enough? The goals should be attainable. A tough choseable AI and a fun battle system should be what keeps people playing not getting the 32nd ending and the 150th costume. Socal and VF seem to have gotten this why can’t anyone else? Also attaining random items from defeated foes is also a lame reward system. Also the endings please let us watch them at will after we beat the game once. We earned it. Endings should be well done. Why do we need to see a photo with text. Put some effort into it. Socal2 was so disappointing after years of great endings we only get a few pictures with text. DOA and Tekken are great examples of how to do an ending. As I said I love fighting games. It is just that after renting DOA4 I was filled with frustration at one of the best fighters I have ever played. I had an impossible end guy that I was having to beat a thousand times just to open some costumes. And I was trying to beat her using characters that I am just not very good with. I miss the days of getting to know one character and one character well instead of 80 characters OK. Anyways this is my weekly rant. Just please make my fighting games more palatable.