JuneauEu / Member

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JuneauEu Blog

Dear Devs, Please give us more 'actual' game time.

Dear Devs,

When I say I would like a game with 20+ hours of gameplay I don't mean, make a 6-7 hour long game and then add in a replay function and a "find all the collectables for a new achievement" game.

I mean give me a game with 20+ hours of story, exploration and actual stuff to do, where the game will take me on a journey ideally for a few weeks of my life where I can revel in the land and lore of 'insert land/region'.

I read an article which says 70-80% of people don't 100% complete games, but everyone wants longer game time.... Thats because we generally don't want to run around roof tops to collect bird feathers (for no reason) or run back through an area where I've just shot all of the enemies to find the dog tags of a guy 90% hidden in a pile of trash (for no reason).

That 60% completion that you see me sat with will be the entire story, the main achievements for replaying decision making trees (3x endings) and completing the side quests - that add to the story.

Throw in the fact that games are costing like £45-55. I certainly don't want 6 hours of gameplay and a tonne of filler crap that holds no purpose.

Regards

Battlefield Hardline - Beta Imptessions

This is only a short review on what is a very small and short beta.

Its fun and short term and I think PayDay 2 has grabbed and held my attention more since E3. One thing to note this Beta has 1 map so maybe it will be a lot better come release.

Hardline is fun, but it's a bit stupid and over way too fast. Games can be won within a minute if the cops are not quick to secure the vaults and gameplay ends up becoming a camp fest / spawn and spam fest in the "heist" mode if the cops are quick of the mark.

However as I said, Hardline is fun, my first game, I lined up an RPG with a Helicopter at a good 3 second flight time, fired, carried on running (so looked away) saw the Vehicle hit / Destoryed marker come up, looked to see the Helicopter crash into a Crane, which in turn brought the Crane down into the building, which in turn killed about 90% of the people in the server. Awesome. However. After the 8th or 9th time the Crane comes down killing most people around (and those flying in a helicopter not to far away it seems) it soon becomes dull. Especially when all the dust and smoke ruin a good section of the map.

Blood money is flat out CTF with multiple flags on the same spot and again ends up becoming a bit of a camp fest where people try to get overwatch on the vault and kill anyone trying to grab some cash.

Vehicles are fun, but there are lots of them and serve no purpose unless its armoured and has guns as nearly everyone runs around with an RPG.

And somewhere around here I've lost interest. Throw in more maps/weapons/game modes and MAYBE it will be worth buying over BF4 but for me, probably not.

Day 1 DLC & Peoples negative outlook on this. My opinion.

A lot of people seem to be mirked at the fact that companies have DLC available on Day 1 of launch but don't seem to understand there are good reasons for this. Especially big name games that gather enough attention that people actually notice and complain from the bigger gaming companies.

Lets take Mass Effect 3 - It will have day 1 DLC.

The game itself was finished in terms of development a month ago or perhaps even longer and as a company they will have had potentially hundreds of members of staff working on this game. Once development finished & the game went out to be printed to disks, put in boxes, shipped around the world, delivered to stores and then sat waiting gathering dust until release day. The staff in the meantime haven't been doing nothing - Some may have been moved over to different projects. HOWEVER, depending on time scales and stuff like that big companies often have the same development teams sit there and work on the future DLC and if a story or idea for the DLC has already been fleshed out then putting it into the game isn't that big a deal or hard to do so doesn't take that long especially for a big team with all of the tools ready to drag and drop (exaggeration) models onto a map assign sound and poof its done. That alone is why a lot of games companies reward the patient waiting fans who pre-order with free DLC.

They could quite easily hold it back for a month which in turn would stop a large amount of gamers from sending said copies of the games in to the second hand market where they make ZERO money from.

People saying companies wouldn't get away with this "back then" but 15 years ago gamers were a small percentage of the entertainment market - Now every Tom Dick and Harry has a console of some kind and piracy is rampant (fact. Crysis 2 had 3.92million copies downloaded via Bit Torrent - Side note that is just one of many forms of potential piracy options). As such they have to do stuff like this to get gamers buying the game new and not pirating/using the second hand market.

And before people start saying they make loads of money look at the amount of gaming companies that have collapsed in the past few years and the number of highly anticipated games that have disappeared never to resurface.

EVE Online

I have Just PM'd GregK in hope that he may see light :p and do a new review for EVE-Online its far broke the 12K members online at anyone time has had numerous upgrades and is far becoming one of the best MMORPGs of all time.. Its been rated number 1 on other sites and i felt let down reading gamespots review.. I truely hope hell do a new one. heck he might even let me do one.