Medic
(Main Loadout)
PRIMARY: Medi-Gun [Kills], [Assists]
SECONDARY: Strange Syringe Gun
MELEE: Strange Übersaw (Strange Amputator)
HAT: Surgeon's Stahlhelm (Otolaryngologist's Mirror)
MISC1: Foppish Physician (Archimedes)
MISC2: Physician's Procedure Mask (Medi-Mask)
ACTION: Meet the Medic
The medic seems like a simple enough class to decide which weapon goes where, but there's much to discuss. For instance, the only weapon worthy of taking place of a stock primary in Team Fortress is the Kritzkrieg. Yes, for the Kritzkrieg I would, depending on the situation, change my primary weapon. But that's not all, this weapon drop on the most expensive and rare creates of all, and its price is incredibly high. And that's still not all, I, as ironic as it is, happen to have this crate. But is it worth opening and having a change in 5 to get this weapon? Of course not.
So the Medi-Gun is the primary choice in the end. Not a bat choice at all, one of the best items in the game, certainly the most important. For the good, or for the bad, the Medi-Gun, along with any of its variations, can't get any strange part as of now, which makes things much easier and cheap. I know, but even so it would be nice to choose from a few parts which one is more deserving to be part of my Medi-Gun, maybe in the future some parts will be exclusive for it, which can make things a lot more interesting indeed. And a lot more expensive as well.
The Syring Gun is one of those weapons I don't yet have a complete opinion on. Sure it helps from time to time, sure there are other variations, sure they might be better, but most of the time I don't really care. This is one of the moments when the melee is more important than the secondary. I actually don't know much about the other guns for the medic. Upon quick search I remembered about the Blutsauger, that one that makes killing medics as scout basically impossible and regenerates health as you deal damage.
Also the Crusader's Crossbow seems too "serious" for a weapon that should be wielded only when you're in trouble. The Overdose seemed the most interesting of them all. It has a damage penalty but the 10% of the already extremely low damage per seconds the these syringes inflict don't seem much. Especially when 10 of them will be coming out of your gun per second. But as underwhelming is the positive effect that increases the speed by up to 10% depending on Ubercharge. I'm guessing each 10% of Uber increases 1% of speed. Nothing too fancy.
So I stick with the stock Syringe Gun for now . The melee weapons is also a problem I have. I've always loved the Bonesaw, it seems to like me as well, it gives me crits like Britney Spears gives me headache. But analyzing it closely, and putting it up side by side against the Amputator, there's absolutely no reason for anyone to use it. The Amputator is an exact copy of this item except it has a taunt that also gives you a healing method. Of course that healing method is extremely circumstantial and would be used as frequently as I go to a Britney Spears concert, but still, it's better to have than not have it.
It actually bugged me that people often choose the Ubersaw over any of those two. Maybe because when you're in trouble you might go ahead and take advantage of the situation by farming some charge for your Medi-Gun. Pretty understandable. But my optics see it another way. One of the aspects I take most fun playing as a medic is going wild. Something I just go nuts and go battle ready bonesawing anyone that crosses my path. I've had pretty enjoyable and memorable moments doing this, and the slower rate of fire of the Ubersaw basically cancels that. Sure if might work, but it won't be the same, I'll be forever handicapped. Oh well.
Maybe it's time to change my ways, those days of mayhem are catching onto me. I'll be a good medic I promise. So for now, Ubersaw it is, especially since I'm only starting to get the hang of it. Sometimes I hit my enemy but the 25% charge bonus don't come. It clearly says that on hit the bonus should be given. I don't know if I'm doing something wrong or it's just an oddity of the weapon, but it happens. I swear.
Now onto the cosmetic items. And I've got to say, the medic has some awesome cosmetic items at his disposal. So many it was quite hard choosing between some of them and leaving some aside. So I ended up choosing two items for each slot. For the hat the best medic hat is, at least for me, the Surgeon's Stahlhelm. Not only because I kinda fancy the German culture and history, but because it's an awesome-looking hat. Being a medic he also looks good with the Otolaryngologist's Mirror. Feels very medic-ish, feels vintage.
On the first misc I chose the Foppish Physician even though I see it becoming overused with time, hell, even now it's so easy to see anywhere. But leaving that aside, it's a great added misc for the medic. I also chose Archimedes, just as Sir Hootsalot and the Bird-Man of Aberdeen, a buddy on your side while you're practicing medicine on the field of battle is always welcome. It's sad really that the Genuine version of Archimedes is so expensive.
As his primary mask, or misc, or whatever, I chose two. The Physician's Procedure Mask is a great choice, overused? Yes, but great nonetheless. The Medi-Mask I got it one day with a trader and it quickly became one of my dearest hats. I'm not the guy who scams people on the streets, but if the guy was happy, I was happy as well. Again, I don't know if any of those items conflict in anyway, though it seems they don't, but if they do, I'll just change the combination.
To finish up the Meet the Medic taunt seems like a logical choice in a very limited set of choices. Also, let me clarify thing before someone comes pointing fingers, I do realize that Valve considers the Syringe Gun (or any of its variants) as the medic's primary weapon, and the Medi-Gun (again, or any of its variants) as his secondary. I simply chose not to use that, I'm sorry, the primary weapon for me it the most important and used weapon of the class, it doesn't matter if it uses or not ammo. Even though I also considered the Greanade Launcher Demoman's primary, it doesn't change the fact I also said it had "two primaries", even though I considered the Sticky his secondary. It's all semantics what we're discussing here but anyway, let's more on.
See? The medic seemed easy at first, but too many oddities produced a text worthy of being called a wall.