I think this one goes without saying, but Okami has finally arrived on the console it was destined for all along.
The PS2 played as a wonderful host to one of the best games ever made with the arrival of Okami on the system in the fall of 2006. Sadly, the game only garnered sales of around 300,000 worldwide despite winning numerous "Game of the Year" awards and a closet full of awards for outstanding visual design, storytelling, gameplay, soundtrack and God only knows what else.
The game was steeped in ancient Japanese mythology and gamers might have avoided it simply because they really didn't understand it. But really, there is nothing to it. The game is as good as any Zelda adventure ever dared to be and the rich storytelling, in addition to the incredible art throughout the entire game, make this title second to none as far as complete packages are concerned.
It also didn't hurt that the game featured one of the longest quests for a game of this type. With well over 50 hours of gameplay, not including the side quests, this game could easily get you over 80 hours of gameplay and at $40, that equates to 50 cents per hour. You just don't get that anymore unless "WarCraft" or "Halo" is included in the title, and it's possibly the best departure from mainstream gaming in recent years.
I'm proud to say that I now own both versions of the game, but with the improved graphics (480p, 16:9) on the Wii and the celestial brush techniques mapped to the Wii remote, this game is truly at home on Nintendo's "little console that could".
I really hope you give this game a shot at your money. Sure you can blow up vehicles and buildings or kill 100,000 enemy aliens bent on the destruction of humanity, but it is rare that you get the same feeling from a game that seeks to restore color and life to a world overtaken by evil. Give it a try and let me know if you feel the same. Happy gaming!