KabutoHunter's comments

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KabutoHunter

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"They could put out a piece of cardboard and say that it'll play Mario and they'll buy it."

We all know that this is true.

Wii was a runaway success because it was instantly intuitive, appeared non-complex from a distance and appealed to non-gamers. The Wii U is the exact opposite of all those bullet points. It will sell well enough; anything from Nintendo will. But if Nintendo can't convince avid gamers of its appeal after a year and a half and 3 trade shows, how do you expect them to convince anyone else?

The Pro Controller should have been the only controller. Turning a console into a giant DS is a stupid and wasteful idea.

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KabutoHunter

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Excellent. I can't wait to add my purchase to these numbers, when it gets released in North America.

It will be fantastic to have something to play which isn't about a 5-o'clock shadow wearing, grizzle-voiced he-man jerking his phallic gun from beginning to end.

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KabutoHunter

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Edited By KabutoHunter

@Snaptrap Yep. Publishers have thoroughly demolished our right to choose how we use our paid-for property on PC. Because it's not property any more; it's a "service" that could be taken away at any moment.

When I walk into a store and see a great-looking PC game which I'd like to try, then turn it around and see that Steam logo on the back, it sucks all the enjoyment out of that moment. I start to wonder why the hell I have this physical product in my hand, when it will be rendered meaningless as soon as I put it in my computer. I think about how I'll never be able to share it with a friend if I really enjoy it, unless I drag them to in front of my computer at my house. And then I think about how I'd rather buy a console game that--at least for now--still treats me like a valued customer, instead of a potential criminal who must be controlled.

This generation has seen the beginning of the end for me on consoles. Once the publishers push the DRM a little further and, dire day, make it like PCs, I'm done. I'll just keep bolstering my collection of previous generation, non-DRM consoles.

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KabutoHunter

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Edited By KabutoHunter

This test is messed up. It does not accurately represent PSP load times. They're measuring title screens and company logos. Not load times. In particular I'm looking at Lumines and GripShift (both great games, by the way). Lumines, from the moment the "PSP" logo vanishes to the point that you're playing (which should be the true test), takes 32 seconds; NOT 55. And as anyone who owns it knows, there is not a single load time longer than 5 seconds anywhere in the game once you reach the menu. In GripShift, yes, it has several company logos that come up at the beginning that you cannot shorten. But these are NOT load times. From the moment the "PSP" logo vanishes until you're playing takes 40 seconds, but that is because of the logos. In all the rest of the game, there is not a single load time longer than 5-10 seconds. This test does not accurately represent PSP load times or even the very concept of load times.