KahnArtizt's comments

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KahnArtizt

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@XxParasite: Now that I've had time to think about it and discus it with my roommate, we are both convinced that the backgrounds and FMVs have been remastered. Someone online said (yea I know how that sounds, but you never know!) that all the backgrounds were originally rendered at twice the resolution and downgraded to play on the PS1. That gives me hope that the original source files still exist. FFIX definitely had the strongest art style over the 3 PS1 FF games. I am psyched!

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KahnArtizt

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How in the **** does this game take up 20GB?!

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KahnArtizt

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@Byshop: he was a terrible character for sure, but he was surrounded by good characters. The same cannot be said about FF13, though I did like Sazh.

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KahnArtizt

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@rasterror: that's like saying Majora's Mask was the worst Zelda. It's true, but thy doesn't mean it's bad, considering the quality of the series. I enjoyed FF13 enough to finish it but it's never gonna get a second run. It wasn't a bad game once you got past the 30 hour corridor. Gran Pulse was the best part of the whole damn game and I wish they left Coccoon after the first couple chapters so the game could spread its wings.

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KahnArtizt

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@thunderborne: All people say when they hear Kojima is "convoluted story". He didn't just write the games, he designed them with a vision. The stories were metaphors for a multitude of different subjects. It's his outlet for his zany ideas. Some work, others don't but to pidgeonhole his games into the category of "convoluted and nonsensical", like many people do, is to completely disregard his talent in game design.

Strip the story away from MGSV and you have one of the most well-designed, near-perfect stealth games ever made. Every time I repeat a mission, I figure out a better or more interesting approach to take and there are dozens more ways to do anything in that game. Manipulating well-designed AI is what stealth games are all about.

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KahnArtizt

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@Dannystaples14: Considering games didn't have writing like that before Metal Gear, it was considered ambitious. Also, you have to consider that some people love the exposition and depth. Sure, it was long-winded and not really THAT important in the grand scheme of things, but it's the kind of details you see in like Star Wars wikis that have been pulled from books and other forms of media. Metal Gear only has games, so he stuck all the small details in the games.

I have the first 4 Metal Gear Solid's cutscenes fused into 4 "movies" and I watch them every few years because I love the story, but hate playing the older games. (3 and 4 are fine, but 1 and 2 are way too dated.) Next to Star Wars, it's my favorite series to delve deep into the lore and history.

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KahnArtizt

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@RossRichard: Probably try and distract him while he's giving his speech with a cardboard box with a sexy anime lady on the front!

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KahnArtizt

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Edited By KahnArtizt

@gmac44: I doubt they expect anyone to get all of them. There is a nice variety of genres there.

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KahnArtizt

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Please don't suck, please don't suck, please don't suck, please don't suck, please don't suck, please don't suck, please don't suck.
At this point I'll settle for just "good". All I want to see the end of Square Enix's console JRPG slump.

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KahnArtizt

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@gotrekfabian: Do realize that no one can even emulate ps3 on a PC, yet Xbox360 has been possible for years? You clearly know nothing about the cell processor if you say it's even remotely similar to the Xbox 360. Cell is a SIMD powerhouse, but it doesn't map well to the kind of software that game code usually is. typically games that were developed exclusively for PS3 performed spectacularly because the studios were dedicated to that system's intricacies and they didn't have to worry about whether or not their coding schemes would translate to Xbox's architecture. Xbox 360's architecture is closer to a traditional desktop PC (x86), hence why games developed for PC ported well to X360 but not to PS3 (The Orange Box, Fallout, Elder Scrolls, etc).