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KazeNilrem

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#1 KazeNilrem
Member since 2013 • 44 Posts
@MrGeezer said:

ANY rating system is going to be unreliable and flawed, because you can't boil down valid criticism into a freaking rating. Even if you break it down into individual categories like music and aesthetics, you're still just applying a number to something that cannot be understood with a number.

That is pretty much why I chose this forum due to the core of the topic having to do with rating systems and not specific to video games. I would rather have had it on a forum that that was video gamecentric but this ended up being more fitting. And I do agree, all systems will be flawed and unreliable in some way. But there are some that are more or less reliable than others.

Also as I mentioned, I am not a fan of using numbers and my was just an example. But, I do believe that breaking them up would be better, especially for ones not caring to look into the matter further. One variable may be more important compared to another. Alas, I have a feeling general consensus either do not care or disagree so might let the topic die off.

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#2  Edited By KazeNilrem
Member since 2013 • 44 Posts
@MrGeezer said:

@KazeNilrem said:

I think that instead of just accepting the standard, we should try to improve upon it. Consumers are far too complacent in their 'research' and rely on overly simplistic means of looking at a products viability. This has trained consumers into the way that they are because there is no push or desire to improve upon the current systems. Instead of writing it off as mere actions of the ignorant and naive, we ought to look for ways of determining why they are and try to counter it. Having such simplistic numerical rating systems in place that are open to abuse, corruption and unreliability is essentially say, "I give up, no point in even trying".

To further my points, one of the issues I brought up was the limitations of them and how they should me more inclusive and not exclusive in their variables. For example, the addition of bringing up the game play, the music, the story, etc. and have those account and not simply, 1 to 10 and use an arbitrary system. Hell, I would even argue that the inability for people to read something of this length (which is actually not even long) illustrates how lazy consumers have become. Of course many could simply not read this due to the topic, the disregard for its validity, or thinking it is pointless (or boring). In the end, we shouldn't throw the baby out with the bathwater. Even if it is gradual, there should be a desire to improve and not become complacent because when it does, we all suffer.

Well, you sort of answered your own question. You can say that the problem is "laziness", but it's equally valid to state that as "different priorities". The fact is that many people simply DO NOT CARE about this stuff enough to approach it in anything other than a "lazy" manner. And honestly, why SHOULD they care that much to not be lazy about it?

Don't get me wrong, I love my movies and music and video games. But the vast majority of this stuff is not high art for the elite, the vast majority of this stuff is pop culture for the general masses who don't really give a shit. You can think of this as bad or dumbing down if you want to, but the fact of the matter is that the stupid pop culture aspect fuels the serious artistic aspect. Where would photography be as an art form if it had been relegated to the educated artists instead of being entertainment for dumbass tourists? It wouldn't have gotten anywhere, because it was initially rejected as a valid artform and dismissed as fluff for uneducated yokels. That pop culture mass market sensibility then led to more exposure and increased accessibility and ultimately led to serious art that never would have existed if not for the existence of the medium as lowest-common-denominator trash for the masses.

Or think about it this way: you complain about numerical scores, but most numerical scores are also accompanied by an ACTUAL WRITTEN REVIEW. It's not that consumers don't have other options, it's that they often choose the EASIEST option because they just don't care that much.

And this elitist attitude bugs me when dealing with pop culture garbage. Elitists act like the casuals are wrong for just not caring about, when it's the existence of the casuals that guarantees that the elitists have something to enjoy. Go over to system wars and see people make comments like, "if you aren't gonna take games seriously, then you should just give gaming up." That's some fucked up delusional thinking right there, to think that the industry is driven by the minority of consumers who take this shit super seriously, when it is in fact driven mostly by the consumers who really don't care all that much. Sure, you can say that the popularity of rating systems is based on "laziness" or people "not caring", but WHY SHOULD THEY CARE enough to put work into it when all they want out of it is a cheap and easy way to unwind for a little while? There's nothing wrong with YOU taking this stuff super seriously, but why should I take this stuff seriously when I just plain don't fucking care all that much? Can you give me an objective reason why I SHOULD care that much about games or movies or sculpture or photography to actually put effort into understanding the stuff on a meaningful lebel?

To be fair, my use of laziness was only due to you bringing it up. And it is correct, the priorities are what matter (although the inability to read more than 500 words I view as more of a social issue of laziness brought on by technology and other variables but that is for another topic). What I was getting at and I shall reiterate is that the current systems allow and encourage the use of unreliable and flawed systems. Whereas one, as a consumer, should be able to use a system that they can actually trust due to it being valid.

Now, with regard to your comment on my complaint of numerical ratings, you are simplifying the matter too much. It is not simply that I have issue with numerical system, it is that they are inherently flawed and borderline useless. Whether or not they are accompanied by a review holds little weight due to the focus is on the score. I even touched upon this in the beginning too--the reason why on websites the written reviews are not up front and the main focus is because they are just that, the afterthought. When you have a list of reviews with in large numbers, the score, and not even a hint of the review, that is wrong. They are designed in such a way, intentionally, to bring attention to the score and make that what matters. Which leads to the problem of well, the scores themselves are flat out broken.

So question of why one should care (since that seems to be the crutch of what you are getting at), it is quite simple. By accepting things the way they are, you are accepting that the "casuals" use a broken and unreliable system. Sure, people can care less and not be bothered and use a broken system. I personally would rather have the "casuals" use a more reliable system to get a better grasp or even make a choice leading to perhaps a better experience. In the end, the "casual" person will not have to be bothered of how damaging the current systems can be to businesses, careers, since ignorance is bliss. But I will finish with the last point because I assume you never finished reading or missed some of the points.

The assumption being made is that (to label and put into easy groups) we require the "elitist" role to be taken on my the consumer and the one that reviews. When in reality, there can be a "casual" friendly system where behind the scenes, it was provided in a "elite" sort of manner. For example, let us use a numerical system. Although I personally would not like this type but it illustrates the point. Since "casuals" tend to not be the ones to review (since they can't be bothered to put in the work to look into the matter apparently), it ends up being placed on the "elites". Now, since "elites" are differentiated by virtue of their willingness to put in the work, we can assume that added word into reviewing would be tolerable. So instead of having a basic, rate 1-10 and that is it; we can have a system that scores individually the game play, music, aesthetics, etc.. Now, it can go either one or two ways; you can either have the eye-catcher rating (the one in large numbers on the front page) have the average of all combined or show each one individually (guess you can have both, showing all but that may be too much information). You see, issues like this can be tackled in a variety of ways and can even keep them "simple" for those that do not care while at the same time, creating a more reliable and complex system.

In the end, I'd rather have some progress compared to accepting, borderline promoting the use of unreliable systems to those that know no better. Call what I said snarky if you will but you know what, I'd rather come off as "elitist" and wish to better the current norm than accept and be tolerant of people using a broken system to begin with.

P.S. See this quote form your post, "It's not that consumers don't have other options, it's that they often choose the EASIEST option because they just don't care that much." that view right there shows why I am not a fan of focusing purely on numerical ratings. Because the standard is so low that the numerical is the easiest instead of raising the standard but that is more of an issue of society.

Edit: @Iszdope, I am sure you might get to it at some point :) I have faith in you! Just gotta sit for two minutes or so and get through it. Afterwards, feel satisfied that you finished it and realize that you have forgotten most of which you read leading to annoyance and then giving up.

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#3  Edited By KazeNilrem
Member since 2013 • 44 Posts

@MrGeezer said:

I didn't read all that.

But there's a reason why numerical ratings systems are so popular: because numerical ratings systems are total lowest-common-denominator bullshit that any idiot can understand. And that's precisely why they should stay in place: because most consumers either are lowest-common-denominator idiots, or BUY as if they're lowest-common-denominator idiots. And this doesn't just apply to games. The fact is that for a vast majority of people, movies/games/albums are just TOYS. This is why mindless summer blockbuster movies rake in billions of dollars while cerebral movies that make people think generate far lower revenues. It isn't that most people are stupid, it's that most people work their asses off at stuff that is ACTUALLY important, so they don't want to put in that much WORK to enjoy something that they just consider to be a toy.

Really, ANY rating sytem is gonna be lowest common denominator trash for the stupid and/or lazy, because real appreciation of ANY art form (be it movies, games, or music, or something else) is HARD and takes a lot of WORK. The real value is in DISCUSSION of the art and EXPOSURE to the art, and exposure to various well-thought-out analyses of the art where there's an intelligent and informed back-and-forth discussion going on in which everyone (whether they agree or not) gain a better appreciation and understanding. But that's not really conducive to getting people to buy or not buy a game, because that requires WORK. And most people just plain aren't gonna dive that deeply on everything that they're considering buying. No one has time for that shit, aside from the people who treat the art as their livelihood. And most people DON'T think of this shit as their livelihood, they just want to have fun for a little while without feeling like they wasted their time. Rating systems seem to accomplish that pretty well.

I think that instead of just accepting the standard, we should try to improve upon it. Consumers are far too complacent in their 'research' and rely on overly simplistic means of looking at a products viability. This has trained consumers into the way that they are because there is no push or desire to improve upon the current systems. Instead of writing it off as mere actions of the ignorant and naive, we ought to look for ways of determining why they are and try to counter it. Having such simplistic numerical rating systems in place that are open to abuse, corruption and unreliability is essentially say, "I give up, no point in even trying".

To further my points, one of the issues I brought up was the limitations of them and how they should me more inclusive and not exclusive in their variables. For example, the addition of bringing up the game play, the music, the story, etc. and have those account and not simply, 1 to 10 and use an arbitrary system. Hell, I would even argue that the inability for people to read something of this length (which is actually not even long) illustrates how lazy consumers have become. Of course many could simply not read this due to the topic, the disregard for its validity, or thinking it is pointless (or boring). In the end, we shouldn't throw the baby out with the bathwater. Even if it is gradual, there should be a desire to improve and not become complacent because when it does, we all suffer.

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#4 KazeNilrem
Member since 2013 • 44 Posts

@lumzi32 said:

I could never get into it. I liked the idea of the narrator keeping pace with your actions, but the man's voice was very different from what I was expecting. I also didn't like the gameplay (not my type). All in all, it wasn't what I was expecting and I couldn't learn to love it on its own terms.

I am a bit curious, in terms of game overall, what were you expecting before playing it? I have to ask because you were expecting something else with the narrator and overall, you were expecting something else. So I am just curious what your expectations were prior to trying it?

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#5  Edited By KazeNilrem
Member since 2013 • 44 Posts

This is a really good idea for a thread. Not sure if mine merit any mention but here are two. One is a review and the second is a look at the development of the Elder Scroll series from beginning all the way to Skyrim (one of my first blog post so still getting use to it).

http://www.gamespot.com/profile/KazeNilrem/blog/bastion-a-beautifully-narrated-story-review/26054368/

http://www.gamespot.com/profile/KazeNilrem/blog/the-elder-scrolls-the-evolution-of-an-epic-fantasy/26036956/

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KazeNilrem

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#6 KazeNilrem
Member since 2013 • 44 Posts

@udubdawgz1 said:

personally, I despise where gaming is trying to be herded. the online, social and multi-media, combined with, dumbed-down game with handholding, "cinematic presentation", forced multiplayer, microt's, pay2playfree2play, dlc within weeks of release and a lack of customization and options means I am stopping with my 360 and heading back to pc's.

I won't be a part of the dark era of the decline of console gaming.

Personally, my view differs from yours in terms of where I see gaming as a whole. If you had mentioned that two years ago, I would have agreed. But the waters are changing and it is for the better. We just need to start looking at how games are being developed and looked at by the gaming community. We have the uprising of indie games that focus on retro-stylized aesthetics with an oldschool feel. We have Kajima admitting to AAA titles not being as highly anticipated as before. We have companies being held to a higher standard now of quality and even PR relations.

In general, I sort of liken it to that of clothing style. There is the saying that styles of clothing go through a cycle and eventually repeat and I think we are seeing hints of that occurring now. At least for myself, I do see gaming moving toward how it use to be in past but updated. Given how in-tune gamers are now with video game releases and their respective company, there is much more of a push toward having a voice and in the end, companies will have to listen or they will lose money.

I will agree on the matter of DLC and personally, I do worry of the potential abuse of the system. It is a system that has benefits but also potential consequences if abused. Not so sure about p2p (pay-to-pay) since if anything, we have seen that the trend is actually to avoid them. P2P has been around for many years and in the last few years, we have seen repeated attempts and failures in implementing. Just look at the outcry from ESO; there are many gamers out there that are tired of it and companies have already seen that unless truly worth it, they will be forced to either drop p2p or drop the game. So although I do some problems arising, I do see it improving in many areas. Things like social media and forced online is merely a matter of accepting reality. We are becoming more connected and by next gen-consoles, expect all consoles to move toward being online required.

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#7 KazeNilrem
Member since 2013 • 44 Posts

I am a fan of physical manuals as the next person but we must accept reality, it is a matter of nostalgia. The manuals of the past were done out of necessity whereas nowadays, they are done out of habit. With this sort of topic think we should really be asking ourselves is why we want them? If it is a matter of needing to know information on controls or other content, that can be included within the game. If it is a matter of information about the game such as characters, factions, etc., that too can be done within game (and often does).

Now, from my perspective, I would be more sympathetic if it is a matter of Collector editions and wanting something special (like artwork), that can and should be done via artbook. Special editions to do something more but in the end, they are just not necessary and are merely a costly nostalgic habit.

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#8 KazeNilrem
Member since 2013 • 44 Posts
I am probably done--I am still eyeing Borderland 2 but I am just not sure if I will play it. BNut right now, I got - Alan Wake - Bastion - CS:GO - FTL - Just Cause 2 - Magicka - Trine 2 - Super Meat Boy - Witcher 2 - Mark of the Ninja
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#9 KazeNilrem
Member since 2013 • 44 Posts
I would go for Skyrim. Not only will the game get more play out of it (between mods and side quest, the game is massive), but you are also getting more for your buck. The Legendary Edition includes all of the DLC's which adds up to $45.00 without discount. So if there was not a single discount on the game, it would cost you $105.00 for the game and all the DLC's. Whereas Bioshock, although a brilliant game is pretty straight forward and less expensive in the long run. Oh and there will not be any more DLC's for Skyrim so get it while you still can.