@True_Gamer_: Because the majority of a games sales occur within the first few weeks of launch and then afterward the pittle unless a major sale occurs.
Anti Pirate measures have also been shown in study after study to not reduce piracy or improve game sales. Reason is economics 101: You can't count a potential sale as a sale. If someone is not willing to purchase your game, but pirate it. They're not going to purchase it if they suddenly can't pirate it. Whole industry admitted this before jumping on the Denuvo bandwagon (whose shills you can see in this thread defending it).
Do you know why it took so long to crack? Denuvo was paying off crack teams in the tune of 100k a person. That's not a conspiracy the company admits to doing it along with Square Enix. The latest crew didn't take the money and also released a step by step method to cracking the game. Denuvo is finished, the industry will become really pro consumer for a while before they find another anti consumer DRM measure to implement and then the process will repeat itself, because 1) Investors are as greedy as they are stupid. 2) Consumers are absolute idiots. Case in point those defending a measure that means they can never own the game they paid money for and will no longer be able to play when Denuvo's servers go down, which given the recent security breach that included their next model denuvo and the fact it's followed the typical pattern for it's model (it's used in automotive repair software), should be in about a year, since pirates not break it in 3 days regardless if the game is worth pirating.
Log in to comment