Kitanishi's comments

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Kitanishi

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@vihazur


Think Archeage, but with no restricted building zones, no PVE and focus entirely on factional diplomacy and usual Civilization stuff.


You play an unit in player-run civilization where everyone is a player. The game still has all the Civ stuff like tech research, buildings, victory conditions, diplomacy, etc, BUT, instead of one player moving units around, its nations of players doing it together.

To make an example of how it works:

- Want to build those barracks? go grab an axe with your friends, locate some trees near your nation's settlement, chop them down, bring them back and start building them.

- Want to help your nation expand? go exploring, scout out valuable materials and other things and report to currently leading player

- Want to help your nation build that university, but do not want to BUILD it yourself? Go gather the materials needed for it, work in the mines, etc.

- Want to research stuff? Specialize in sciences and go work in the university that players built before. Research unlocks new stuff for a whole nation in true Civ fashion and allows the nation you belong to to slowly advance through eras to more complex stuff.

- Want to go wage wars? Enlist into your country's army. The player elected as Commander General will call upon you and others when your nation plans a military campaign.

- Want to lead or go into politics? Be socially active and participate in player-run elections - be it for city mayor or chief of police or something far more "grand" like parliamentary member or president. Or maybe something far more "difficult" - like, let's say a job at diplomatic agency in another player-nation.

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Kitanishi

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@CommandoAgent entirely different gameplay.


You are comparing traditional rts/tbs games with facebook-y features to an online community-building world of player-run player nations.

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Kitanishi

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@Egils3270 Mobile company? You seriously have no idea what you are talking about, right?

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Kitanishi

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Edited By Kitanishi

@stev69 You are free to be a co mplete fanboi, but I see nothing wrong with this game. It still has all the important Civ features, it just provides a different point of view to them, one that is rarely explored in video games.

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Kitanishi

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@stev69 Its not a facebook game. Its not a traditional strategy game.


You do not "control" units. You ARE one of the units, just as all other players, as part of player run nations, with most of Civ feature intact.

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Kitanishi

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Edited By Kitanishi

@Littleman29 Please don't spout uninformed nonsense.


its not a traditional strategy game and its not a browser based title. And you do not control a nation - you are part of player-run nation.

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Kitanishi

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@cirugo WHy would they? considering this is absolutely different kind of gameplay.

AOE:Online focused on traditional RTS gameplay with facebook-like social hub missions.

Civ Online puts you in a role of one of many units in player run nation, with players in your nation having a full control over how the nation develops.

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Kitanishi

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@deathstream Which consists of people who worked on legends such as Lineage and Ultima Online.

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Kitanishi

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@wowgrandpa Yeah, this is entirely different gameplay style

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Kitanishi

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@Timmy_Gwar @Kitanishi You can. There are government positions, starting with city mayor, chief of police etc, and going bigger like president or parliamentary member or commanding general. Those elected people have the job to guide others in their respective things, but can be replaced if ineffective.

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