@bdiddytampa @Knucklemouth I think you've forgotten what the point of a review is. Is it that absurd to ask for more info, without it being considered "bashing"? You clearly didn't read and comprehensively understand what I wrote. "Big boy pants? Form my own opinion In big letters??? Here's one for ya! This game is gonna be M rated, so I urge you to work on your whining sales pitch to your grandma/ mommy to buy you this game instead of being the rotund troll I'm certain you are!
@02050muh @Knucklemouth I have never "bashed" any reviewer, and I didn't mention anything about the score this game received. I simply asked for more info, politely!
Kevin, you're a very eloquent writer, and I find your reviews very helpful in deciding which games to purchase. You've certainly immersed me in the Bioshock Infinite experience, and I'm completely sold. That being said and with all due respect, I need to know certain raw facts, and mechanical aspects of the game that I find critically important, and I'm sure I'm not alone. In the future If you could include a description of the campaign length. I know it's variable, but your time spent would suffice, knowing that you're as thorough as I would be. Is there a weapon, and vigor wheel? Maps? Menu screens? Things of this nature i would find even more helpful in deciding which games to buy. Let's face it, as FPS shooter fans, we're staring at menu screens a great deal of the time despite how interrupting it can be to the experience. I'd love to know how user friendly they are.
Looks great, gun play looks pretty tight, it also looks like it could get real boring real fast, leaving us with a chintzy single player game and in 6 months nobody will be playin' this online. Developers really need to F the multiplayer on some of these games and concentrate on the single player campaigns if they wanna delay going to the discount bin, and resale city.
Compiling a vast alliance over 25-30 hours to find out it didn't matter worth a sh!t in the end, is a little disheartening, and I don't believe there was any artistic vision to be compromised in the case of Mass Effect 3. It was a cop out nothing more, nothing less.
I can understand trying to create more suspense, but it should make sense! Not being able to use your flash light 'cause your gun is equipped would only make sense if you only had one arm. They could've just limited your flash light usage to when you had a hand gun or similar one handed weapon, then you could reasonably use both. I don't think that would've thrown their artistic vision out the window. I for one welcome the change even though I had little problem with the original, that being said, I still feel they've accomplished everything they set out to do.
I think your problem is that the videos are self explanatory, so there's little need for your take on the matter. I can imagine that's hard for you, considering you need to come up with a subject to write about. You seem to have a found a way to get around that though! Your article is like attending a Shakespeare class, and then finding out it's just a guy who wants to complain about nothing.
It seems the only one of you that has even a remote similarity to my top 10 is Chris Watters, and he picked a remake of a 10 year old game! To each their own, I guess. For what it's worth, here's my top 10. 10. Forza 4 (if you like cars they're here, and they look and sound beautiful!) 9. Uncharted, Drake's Deception 8. Dead Space 2 (am I the only one who remembers the inch by inch walk of constant fear?) 7. Rage 6. Deus X 5. Crysis 2 4. Gears of War 3 3. Battlefield 3 2. Batman Arkham City 1. Skyrim ( the life eating game from hell!)
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