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As someone who played both DeS and DkS from day 1, and still play both, here's my 2 cents:
Harder initial difficulty - DeS made you work for some of the bosses, and didn't always make it immediately obvious how to kill something. Â DkS went to the typical American philosophy of 'Hit the part that's obviously different to the point where it may as well have a target painted on'. Â I know it doesn't matter for NG+ and on, but that initial feeling of dread was one of the better points of DeS that remains superior to DkS.
Dragons - Make them harder. Â When I imagine a battle with a dragon, I'd like to think of a cross between Skyrim's dragons (in that they use claw, tail, breath, wing, fly away, hover, etc) and DeS difficulty. Â This could provide heavy challenges for players in optional fights, or force players into trying tricks other than 'Super Heavy' builds. Â While Seathe was an interesting boss, the whole tentacle monster / dragon hybrid thing made him woefully underwhelming.
Weapons - Make more weapons viable, and give more weapons the potential for 'S' stats. Â Having only a hand full of weapons that are really viable for end-game play makes the game repetitive. Â I don't want fist weapons to be a novelty, I want them to be deadly. Â I don't want a Scythe to just look cool, I want it to strike fear into my opponents. Â I want speed to have value, and for it to truly be a trade-off for power, instead of people just pivot-swinging their Zwei boom-sticks.
PvP - Fist off, remove forced PvP. Â Period. Â Some people play the game and love the co-op aspect, but hate having PvP forced upon them. Â Make it an option or something. Â Secondly; Remove back-stabbing on other players. Â Simple. Â Back Stabbing is a method used in many games for when you've snuck up on an enemy. Â When another player is in your world, there's a very high chance that you know it. Â There's no element of surprise, Â no sneaking to your opponent, so why should there be PvP backstabs which are constantly glitched into using lag or various tricks?
Armor - Make more armors viable. Â By end game, people have ran over the armors and picked them apart as which one is worth the most per point of weight, and found the best possible combinations for every build you can think of. Â Some armors are obviously OP when you get them, some are obviously gimped no matter what. Â Balance is needed.
Lastly, Monsters - I want more of them. Â I want to be attacked by a group of monsters who could each easily kill me on their own. Â I want to have to go on the defensive, find a strategic position, and take them out; or go out in a blaze of glory as I attempt to kill them all at once. Â Either way, the monsters of the world need to pose more of a threat, and need to do so in greater numbers.
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