Labavo / Member

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Portal 2 Stinks!

Recent Valve fapping has led me to slam this game. Firstly, Portal 1 was an introduction for what was to come; a technical demo, if you will. Portal 2 was almost exactly the same way, but with some **** poured in. Instead of sticking to confined labs with a concentrated focus on the puzzles, Portal 2 extended its wings to open environments---at least that's the way they appeared to be on the surface. Instead, we got areas where you simply looked for an area to shoot your portal to. They were never too hard to find, considering they were always white walls. The environments were free so long as you stuck to the few walls that actually allowed portals. Likewise, the structure of some of the environments were a dead give-away of what the puzzles' solutions were. There were too many unnaturally curved walls to count, and as you soon as you saw them, you knew you were supposed to build momentum. Although I hate to cut this blog short (still haven't gotten to the repetition), I have to get going. I'll finish this blog later.