I'd like to preface this by saying that I probably drop more money on video games than I should, and since I've gotten the PS3 and Xbox 360, I've amassed a library of 15 games or so. These games have given me a pretty good idea as to how well these two system stacks up against each other, and what weaknesses each system have. I've already extensively discussed the weakness of the Xbox 360, and now that I've had a month and half to tinker with the 360, I can comment on the area it trumps the PS3 on.
First and foremost, the library of games. Now I understand that a large portion of this is outside of Sony's control, but I honestly feel that it's important for a system to have a steady stream of games come out after the release. This allows the gamers to build a strong library of games or just be able to rent the games and stay interested in the system. I haven't bought any PS3 games since Christmas, and that has put a large dent in Sony's pocket. I purchase an average of 2 games a week, if I can find the solid titles, and that's a lot of lost revenue in Sony's pocket. I've largely lost interest in playing my PS3 because of all the great games on the PS3. Rainbow Six Vegas, Gears of War, Ghost Recon: Advanced Warfighters, Dead Rising, and Table Tennis(look for a future article from me on this game) are just some of my favorites that's not available on the PS3. PS3 games in their current incarnation simply does not have the depth of their 360 counterparts and even ports are less stellar, both in terms of graphics and control.
I can tell that the PS3 will have some insanely good looking games down the road, just take a look at the graphic improvements in Oblivion. I can't wait to see the crazy graphics of the PS3 in games like MGS4 and Heavenly Sword.
Why is the rumble feature missing? I honestly don't feel that the six-axis control is currently up to par with the Xbox control. The Xbox control feels more solid and ergonomic compared to the PS3 control already, and now it trumps the PS3 control with the rumble feature. Rumble feature is essentially a feedback mechanism that allows game designers to give a more immersive games and better feedback to the gamers. Currently, all incarnations of the movement sensing capabilities of six-asis controller feels terrible in terms of game play. Marvel's suck, and so does Resistance. As fun as it might seem to shake the controller vigorously when you're lit on fire in Resistance, it really isn't, and detracts a lot from the gameplay in multiplayer. The movement sensing function also is terrible in some games simply because of the sensitivity. When you're trying to lean the controller in the right direction, the game may register it as the wrong direction, and cause a lot of frustration. All this headache seriously isn't worth losing the rumble feature. Hopefully Sony will be able to offer a better controller that features both the rumble and motion sensing or simply the motion sensing capabilities later down the road.
Voice-communications. I'm hesitant to buy a FPS game, or any multiplayer game on the PS3 unless they bring voice-comm to it. Communication is a major aspect of any multi-player game, and teams that communicate well have an enormous advantage over games that do not. I saw this first handed in many games, whether it'd be MMO's like World of Warcraft or FPS's like Counter-Strike or more recently, Rainbow Six: Vegas, proper commucation can allow a group of cohesive, but less skilled players to dominate a group of greater skilled gamers who do not communicate with each other. For example, when you're coordinating defense in Vegas, and someone slips past a spot, there's no way you can inform the rest of the team in the breach unless you have voice-comm. Voice-comm is such an important aspect in the future of online gaming that if Sony still wants to be a major player on the online department, I urge it to bring out a voice-comm package out similar to the Xbox's and bundle it with a few of the premier next-gen shooters on the PS3. Headsets are extremely cheap to produce, and I think most gamers would pay 10 bucks extra for a headset. Sony should also start bundling their new PS3 units with headsets to help proliferate their usage.
Xbox Live and Achievement points. This system really helps gamers to know each other better online and form strong friendships. You can tell what games each other likes and when you find someone with your playstyle, you can play different games with them. Not only will this help sell games, it gives a more fluid feel to the entire system. Xbox Live feels like a evolving community of players, while PS3's online network feels like a hodgepodge of random games on a system. I have met friends playing Gears of War that I now regularly play Chromehounds and Rainbow Six: Vegas with. But on my PS3, I won't be able to easily find a buddy that I played Resistance with and then hop on Fight Night Round 3 and slug it out in the ring with him. No buddy system means less immersion and fun online.
Achievement points give another sense of overall competitiveness to Xbox 360. Nerd points, even when they do nothing, are great sell for the system. You're essentially selling games and rentals to people who otherwise wouldn't buy those games because they will earn points simply for accomplishing certain tasks with the game. PS3 really need to revamp their online system to emulate the way Xbox Live has their current online structure set up.
In the end, I must admit that I want the PS3 to succeed and do much better than the Xbox 360. I really like the system and it's capabilities, not to mention it's sleek look and better design. It really was built with integration in mind, and you don't have to drop another $300-400 bucks in order for it to become the entertainment hub of the house. The PS3 offers MUCH more value than the 360, but it's main weaknesses will cost Sony a lot of revenue and give Sony fans a lot of frustration down the road.