Back in May when InFamous was first released, I was 100% certain on passing the game. Now, I'm trying to understandwhy I did that in the first place. Usually I'm not the type to buy games that haven't received critically acclaimed reviews until it's become a successful long running series (Metal Gear for example), and if you think about it, it makes me sound pretty unfair to new games and completely biased on the famous side compared to the underrated but that's the very reason I bought InFamous - I wanted to try something different, add variety and expand on my choices, and after finishing it for the first time, it was well worth it, no regrets.
I'll try to be quick with this review, I know there's a lot out there already but it was actually amazing in my opinion.
The Story/Main Idea:
Excellently told, it's the traditional superhero one - An individual has a simple life, job, a girlfriend or family, until something changes their life forever as a result of a strange event. In a sense it sort of reminded me of Hancock. Although not directly similar, both individuals have been offered the choice to either use their powers for good or evil. Hancock started off as someone who just didn't care, who did things his way whenever he dealt with a problem and cared little for any collateral damage. That is, until he is offered by a man to use his powers for good and to try to be accepted by the public. The same goes for InFamous: Cole McGrath (either McGrath or MacGrath, I heard both), has the choice to 'save what's left, or destroy it all'. Also the main idea that Kessler is Cole's future self was an awesome plot twist and it added a more dramatic feel when he showed Cole how he turned into the evil being he was.
Gameplay/Visuals:
Smooth movement, easy control scheme, open-world gameplay offers great freedom. Reminds me of a modern-day Assassin's Creed (with the exception of the superhero story's use of the excellently drawn comic book style art). Empire City's visuals are great, however it's limited by the destroyed buildings and grey-toned walls with a few colorful billboards, store signs and advertisements. Still, it can show how much damage the Ray Sphere did, along with the idea of how far six blocks is. But there were some glitches and 'weird' occurrences I encountered while playing: Every now and then, Cole would sink into the buildings he's climbing and fall through them, and one time, I was running along a railing and was shot by a reaper. I fell back of course but didn't stop 'falling' until I reached the end of the railing. And finally, while I was trying to restrain a downed enemy, Cole's hanging bag strap somehow 'stretched' and attached to a nearby generator. :S. Still, it's not a major problem, it didn't stop me from enjoying the game.
Musical Score:
Bought the album on iTunes, 'End of the Road' (The score used in the final fight between Kessler and Cole) was pretty epic. Heard it got nominated for Best Musical Score In A Video Game on X-Play. It's actually not bad, especially since Amon Tobin composed some of the tracks. X-Play said it's electrical sounds and beats matched the game well.
Replay Value:
I just finished the game once, and I'm currently playing it on the Evil Karma side. So far, it's not boring me. The side missions could be better off with some kind of transitioning in between instead of a 'one-after-another style', and unfortunately replaying it leads to lesser enemies and not much else. Maybe Sucker Punch could've implemented a Day selection option in which you can replay certain points at least (Replay Day 10, 15, etc) if you wanted to replay the story. Basically, more things to do after the story would help because in general once you're finished with everything (trophy-wise and story-wise), you're done. But who cares? If you love it that much, you can just start all over on either side. Overall, I'm not disappointed and I loved the game.
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