LucidMoonMan's forum posts
1: His final smash is amazing if you get the hang of it. Personally I can almost clear everyone on the map everytime.
2. His C4 is a valuable asset in that I simply set it in a popular spot and I will almost always get a KO from it. (just keep a keen eye on it)
3. His mines of course are a great thing as well, I usually set mine in dead in the middle, people usually forget you placed it there.
4. His upward kick will almost always break a final smash ball and or kill an opponent, they only need a moderate amount of damage.
5. Timed grenades? Get used to them and you will own everyone.
6. Nikita missiles, only because they slow down when turning so I can pick off opponents with ease.
7. His mortar is awesome because I can shoot through level of the map and hit players directly, or finish them off after I have already sent them flying.
9. His punch-punch-kick combo does decent damage, and sends opponents flying off screen most of the time.
10. Moderately heavy, yet surprisingly quick.
11. Finally, his recovery is amazing!. The cypher flys at an angle and flys for quite a long time, if I wanted to, I could get by in many games by just surviving.
Yes, i named almost every move he has, but once you know how to use them, they are all just so valuable.
What about you guys?
Now the Wii presents its greatest gift when one has friends over, but it's single player experience just isn't fulfilling. This brings me to my argument as to why there aren't more RPG titles for the Wii! For one, a great RPG is defined by its story telling, so no need for fancy graphics, (which face it, the Wii just can't produce) great art would be considered more of a benefactor than realistic graphics. A great RPG is also defined by gameplay, whereas the tired turned-based game play is getting left in the dark, the Wii's innovative controls may have a plethora of different applications in the RPG world. The comfortable controller would also be a pleasure to hold for long periods of time.
However, the beef with all of this is, the controls may be executed poorly. I'm aware the few RPG's out there for the Wii are lackluster. Most of this is due to the Wii's large user base of younger adults or children. 3rd party developers are taking the Wii's controller gimmick and adding shoddy functions, just so long as it involves swinging the damn thing. Younger people of course, eat this up, and you have large sales. Something must be done to improve the quality of these games. The Wii is a great piece of hardware and I'm sick of seeing it abused.
Thoughts???
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