LucidMoonMan's forum posts

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LucidMoonMan

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#2 LucidMoonMan
Member since 2008 • 25 Posts
I have always despised ROB, he takes FOREVER for me to kill, and that jet booster attack annoys me to all ends. Seriously DDD? I always found him worthless, him and his stupid slow hammer.
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LucidMoonMan

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#3 LucidMoonMan
Member since 2008 • 25 Posts
Yeah.... both links were always some of the more fickle opponents, but I totally disagree with Snake being slow, maybe you just have to face ME. (unfortunately I am no where near my Wii, spending some leisure time in Dubai 8))
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LucidMoonMan

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#4 LucidMoonMan
Member since 2008 • 25 Posts
Oh and.. this thread wasn't made to worship snake... haha I wanna know who everyone else uses. and WHY.
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LucidMoonMan

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#5 LucidMoonMan
Member since 2008 • 25 Posts
Omg mind games, you're totally right! People think Snake loses his advantages when in a 1v1 due to people seeing where mines or C4 are placed. But they forget you can plant C4's whilst in the air, that and hell, after some hectic moments even the sharpest players forget...
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LucidMoonMan

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#6 LucidMoonMan
Member since 2008 • 25 Posts
For me it's SNAKE. I don't care what people say about it. He just need some getting used to.

1: His final smash is amazing if you get the hang of it. Personally I can almost clear everyone on the map everytime.

2. His C4 is a valuable asset in that I simply set it in a popular spot and I will almost always get a KO from it. (just keep a keen eye on it)

3. His mines of course are a great thing as well, I usually set mine in dead in the middle, people usually forget you placed it there.

4. His upward kick will almost always break a final smash ball and or kill an opponent, they only need a moderate amount of damage.

5. Timed grenades? Get used to them and you will own everyone.

6. Nikita missiles, only because they slow down when turning so I can pick off opponents with ease.

7. His mortar is awesome because I can shoot through level of the map and hit players directly, or finish them off after I have already sent them flying.

9. His punch-punch-kick combo does decent damage, and sends opponents flying off screen most of the time.

10. Moderately heavy, yet surprisingly quick.

11. Finally, his recovery is amazing!. The cypher flys at an angle and flys for quite a long time, if I wanted to, I could get by in many games by just surviving.

Yes, i named almost every move he has, but once you know how to use them, they are all just so valuable.

What about you guys?
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LucidMoonMan

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#7 LucidMoonMan
Member since 2008 • 25 Posts
I feel your pain. But you have to hang in there! If you have some friends warioware is a really good buy. (provided you aren't a hermit) and whats the problem with SSBB? Besides all that, the Wii is just in it's stage of companies doing gimmicky Sh** with it's innovative controls, once enough of their games flop for poor control schemes and horrid gameplay they'll wise up and start creating better titles. You'd only kick yourself if you sold it, blew it on drugs or something (haha) only to hear some epic game was released. If all else fails, and lest you have something that a girl (who doesn't look like a boar) would play/w you :)
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LucidMoonMan

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#8 LucidMoonMan
Member since 2008 • 25 Posts
I was not familiar with Baroque, a quick youtube video just changed that :) It looks interesting Mr. Spudly but I know nothing of how it's going to control. I have been turned into one of the biggest skeptics of Wii games until I play it myself. I will for sure be researching Baroque though, thank you! And Osan0 definitely expander on what I meant, the Wii has great potential to be such a great RPG console because of all those things! I would say integrating Mii's would be cool, but then again that would also be a horrible, horrible idea. Minigames that you often find in RPGs could also take a new direction (provided the developer cares enough) I have always thought a seat-grabbing mystery game really has a right to grace the Wii as well, (Joy-stick for walking and classic point and click combined!) There are just so many little niches the Wii can fit into that haven't been discovered yet. The real problem is the powerful sales of these lackluster titles. These Pixar and Disney games are killing me.
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LucidMoonMan

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#9 LucidMoonMan
Member since 2008 • 25 Posts
I am a Wii owner, I own no other consoles, and my PC is garbage. I play many 360 titles due to my roomate owning one, so I guess I have some experience with it from that point. It's not surprising to say that the Wii, although the most popular console due to how user friendly it is, is also the least appealing to hardcore gamers (Nintendo produced titles aside). I enjoy my Wii, but the lack of truly interesting and inspired titles is getting to me.

Now the Wii presents its greatest gift when one has friends over, but it's single player experience just isn't fulfilling. This brings me to my argument as to why there aren't more RPG titles for the Wii! For one, a great RPG is defined by its story telling, so no need for fancy graphics, (which face it, the Wii just can't produce) great art would be considered more of a benefactor than realistic graphics. A great RPG is also defined by gameplay, whereas the tired turned-based game play is getting left in the dark, the Wii's innovative controls may have a plethora of different applications in the RPG world. The comfortable controller would also be a pleasure to hold for long periods of time.

However, the beef with all of this is, the controls may be executed poorly. I'm aware the few RPG's out there for the Wii are lackluster. Most of this is due to the Wii's large user base of younger adults or children. 3rd party developers are taking the Wii's controller gimmick and adding shoddy functions, just so long as it involves swinging the damn thing. Younger people of course, eat this up, and you have large sales. Something must be done to improve the quality of these games. The Wii is a great piece of hardware and I'm sick of seeing it abused.


Thoughts???
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LucidMoonMan

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#10 LucidMoonMan
Member since 2008 • 25 Posts
Matter of fact, I just did. And although you got me on that point I will say it's still a new site which is understaffed (2 former gamespot employees) and they haven't even begun refining their rating system. Even with Gerstman.
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