Don't you just hate cliffhangers, you know that annoying thing that happens at the end of a movie or game, for example who can forget the ending to Halo 2 ,one of the biggest cliff hangers (or 'slaps to the face' as I call it) ever.
Now Infinity Ward joins the infamous group of developers who use cliffhangers. Why didn't we kill Makorov !?, Why was Price in jail !?, Who was Ghost !? and who stole my sandwich!?. These are the questions I kept asking myself (especially the sandwich one, seriously this isn't funny give it to me NOW!) after I saw those credits roll. Maybe it was because Activision wanted Modern Warfare 2 out before the Holiday Season. (Due to the alternating game releases by Treyarch and Infinity Ward.) or maybe it's because they knew a cliffhanger was an easy way of increasing sales for the next Modern Warfare 2. But Infinity Ward isn't that evil, so all fingers point towards Activision and their power-hungry lust for money.
If Activision wasn't so greedy for money Modern Warfare 2's campaign mode would have lasted longer. But atleast Infinity Ward was nice enough to give us Spec Ops mode and an even better Multiplayer game.
Try watching Machinima's 'All your History are belong to us' episodes about the Call of Duty Franchise ( here is a link to episode 1 Call of Duty: All Your History Ep. 1 ) and you may understand what I'm talking about.
Watch the Bungie Episodes to learn why Bungie had to use a cliffhanger in Halo 2.
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