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MachoTacoNacho

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#1 MachoTacoNacho
Member since 2011 • 47 Posts

[QUOTE="MachoTacoNacho"]

[QUOTE="texasgoldrush"] Never had a problem with the cover system, its quite good. Its not Gears of War good, but its decent. RPGs elements like % to hit, SHOULD be removed in a game series like Mass Effect.texasgoldrush

There are tons of moments where I can't look all the way around in cover without popping out, but other times I can. Then there's the part where you look left in cover and you automatically move all the way to the left edge of the cover you are in without control. That's a massive flaw. Completely game breaking for me.

Never had it happen, the system was quite responsive.

Even if the mechanics are working fine for you, they are still slow and clunky at their very core.

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MachoTacoNacho

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#2 MachoTacoNacho
Member since 2011 • 47 Posts

[QUOTE="MachoTacoNacho"]

[QUOTE="texasgoldrush"] ME1's RPG elements were completely broken....like DAO, I can easily exploit the game because gameplay was unbalanced. I can make a gun never overheat, I can make a build that allows you to hurt enemies in stasis, immunity is a cheat basically, etc. Lets not forget the messy and unrealistic inventory, or the useless ammo upgrades other than tungsten and shredder rounds.texasgoldrush

So you'd rather they remove all RPG elements than fix them and balance them and rather have a cover system that constantly forces you to walk to the left and pop out of cover at the most detrimental moments?

Never had a problem with the cover system, its quite good. Its not Gears of War good, but its decent. RPGs elements like % to hit, SHOULD be removed in a game series like Mass Effect.

There are tons of moments where I can't look all the way around in cover without popping out, but other times I can. Then there's the part where you look left in cover and you automatically move all the way to the left edge of the cover you are in without control. That's a massive flaw. Completely game breaking for me.

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MachoTacoNacho

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#3 MachoTacoNacho
Member since 2011 • 47 Posts

[QUOTE="MachoTacoNacho"]

[QUOTE="texasgoldrush"] The problem with Bioware was that they stuck to tradition, you just cannot keep making the same game over and over. DAO tried to be BGIII, or the next Baldur's Gate. It wasn't even close. Its storyline and characters were worse, its gameplay more broken, the world more generic....and older Bioware fans overrate that game just because it appeals to nostalgia. DAII's mistakes were not the direction, but the fact it was rushed out the door...the localtions were recycled, the city wasn't alive, the quanri mage party member was cut (killed instead in an early quest), and scenes seem to be cut before they reached their potential (see Isabela's Act III Questioning Beliefs in romance). When companies stick to tradition, they never grow and the games never reach the potential of games in the past. And you cannot please everyone, sometimes one must say, if you don't like it, leave.texasgoldrush

If a company sticks to what its good at and improves on it, that's a growing company. If a company scares away from what they are good at and tries to streamline their games just to cater towards a casual audience, that's a weak company.

and sometimes companies just plain want to do things differently and not make the same game with improvements over and over.

Sure, do that with a new franchise, but they bastardized two franchises halfway through.

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MachoTacoNacho

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#4 MachoTacoNacho
Member since 2011 • 47 Posts

[QUOTE="MachoTacoNacho"]

[QUOTE="texasgoldrush"] but still goes on to have a 94-96 Metacritic and 100+ GOTY awards.texasgoldrush

Wth are you trying to accimplish? I liked ME for the RPG elements it had and they took most of that away. Also, the cover system is all screwy so if I were to try and like it as a TPS, I still can't. No amount of cirtical praise or award smothering can change that.

ME1's RPG elements were completely broken....like DAO, I can easily exploit the game because gameplay was unbalanced. I can make a gun never overheat, I can make a build that allows you to hurt enemies in stasis, immunity is a cheat basically, etc. Lets not forget the messy and unrealistic inventory, or the useless ammo upgrades other than tungsten and shredder rounds.

So you'd rather they remove all RPG elements than fix them and balance them and rather have a cover system that constantly forces you to walk to the left and pop out of cover at the most detrimental moments?

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MachoTacoNacho

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#5 MachoTacoNacho
Member since 2011 • 47 Posts

[QUOTE="EliteM0nk3y"]

[QUOTE="texasgoldrush"] yeah...how is over 100 GOTY awards failure?texasgoldrush

It streamlined the RPG elements, making the game less like traditional Bioware games. Those are the type of games Bioware is known for. A lot of Bioware fans don't like the new direction Bioware is heading. It is not a bad game by any means, just different than what Bioware fans are used to.

I personally think Bioware can keep their older fans happy, while expanding their audience. All they need to do is make separate games that appeal to the separate audiences. Dragon Age is (or could have been) the games for the older fans who like the traditional RPG elements. And a series like Mass Effect could be for the fans that want an RPG like game, just not so heavy on the traditional RPG elements.

Now I know that likely won't happen, and that people will disagree with me, but that is my opinion on how Bioware can keep older fans happy, while bringing in new ones as well.

The problem with Bioware was that they stuck to tradition, you just cannot keep making the same game over and over. DAO tried to be BGIII, or the next Baldur's Gate. It wasn't even close. Its storyline and characters were worse, its gameplay more broken, the world more generic....and older Bioware fans overrate that game just because it appeals to nostalgia. DAII's mistakes were not the direction, but the fact it was rushed out the door...the localtions were recycled, the city wasn't alive, the quanri mage party member was cut (killed instead in an early quest), and scenes seem to be cut before they reached their potential (see Isabela's Act III Questioning Beliefs in romance). When companies stick to tradition, they never grow and the games never reach the potential of games in the past. And you cannot please everyone, sometimes one must say, if you don't like it, leave.

If a company sticks to what its good at and improves on it, that's a growing company. If a company scares away from what they are good at and tries to streamline their games just to cater towards a casual audience, that's a weak company.

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MachoTacoNacho

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#6 MachoTacoNacho
Member since 2011 • 47 Posts

[QUOTE="MachoTacoNacho"]

[QUOTE="m25105"]

How did Mass Effect 2 fail?

texasgoldrush

Stripped RPG mechanics and broken third person mechanics...

but still goes on to have a 94-96 Metacritic and 100+ GOTY awards.

Wth are you trying to accimplish? I liked ME for the RPG elements it had and they took most of that away. Also, the cover system is all screwy so if I were to try and like it as a TPS, I still can't. No amount of cirtical praise or award smothering can change that.

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#7 MachoTacoNacho
Member since 2011 • 47 Posts

[QUOTE="MachoTacoNacho"]

Mass Effect 2 and DA2 are their most recent games and both of them failed. Now ME3 is looking to barely improve what they ****ed up in ME2, so yeah, they lost their magic.

m25105

How did Mass Effect 2 fail?

Stripped RPG mechanics and broken third person mechanics...

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#8 MachoTacoNacho
Member since 2011 • 47 Posts

You can basically get one for a $140 at target.Celtic_34

Link?

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MachoTacoNacho

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#9 MachoTacoNacho
Member since 2011 • 47 Posts

People, if you're not here to hype MW3, hence the name of the hype thread, then please leave. Okay we get it, COD is unliked by the majority of GS, that's fine and all, but do you have to continually talk crap about how boring or how "meh" the game looks like on a hype thread. Please, get ahold of yourself, have a little decency and respect for those who might actually wish to discuss the game in a positive light.

Anyways, the game looked fantastic and I think the single player is gonna be great. I guess this will be the only news till E3 but considering how close that is, it's not really a bad wait :D

commonfate

This thread is in System Wars... Are you paying attention to anything?