What's Classic, and What's Not?
by MadVybz on Comments
Well, this has really been on my mind lately, and since blogs are supposed to be what's on your mind, I guess I'll put it here as well as the forums. :] Well, where do I start. I keep seeing statements which support the idea of games like Call Of Duty 4, Halo 3, Gears Of War, Street Fighter 4 and Soul Calibur 4 being 'classic'. There are a lot more games on the list, but I'll only name a few. Now here's where you guys should really just hush, because you have no idea what you're talking about. The games that we all DO consider classic: Castlevania: SOTN Legend Of Mana Soul Blade/Edge Tekken 3 Goldeneye 007 Perfect Dark Street Fighter 2 (yes, all of the limitless versions) Street Fighter 3: 3rd Strike Once again, I will only name a few. Now, why are these games classic? Because they were REVOLUTIONARY, not EVOLUTIONARY. Let me explain for those who don't understand what I mean. Here, I'll explain using Pokemon. Now, if a Pikachu were to evolve into a Raichu, that is an evolution, thus making it evolutionary. Sure, Raichu may look different, may have a few improvements over Pikachu, but initially, he's the same thing; a mouse with electrical powers. Now, if you were to take the Pikachu and magically turn him into an Onix, that's a revolution. It was taken from one thing, and was turned into something completely different. Now with that said, the only game of today's library that I think will go classic, is Gears Of War. Why? Because there's nothing else like it. It was a revolutionary step in 3rd-person shooting. On the other hand, CoD 4, and Halo, they won't be classics, because they didn't revolutionise FPS games. Goldeneye and Perfect Dark took care of that. Halo and CoD are today's Goldeneye and Perfect Dark (metaphorically speaking, of course). To be a calssic, you need to be something different, to be able to blow people's minds away the first time you put in the game, and it needs to have you playing over, and over and over again. Like in the Castlevania series, shortly before SOTN, Castlevania was like Mario, only with a twist. Multiple twists actually. You had a time limit, and had to go through each level before the time was up. Basically the same deal. But, when SOTN was released, the use of a map screen, and having an RPG-styled start up and equipment menu, completely changed the way people looked at Castlevania. Not only that, but it was a ridiculously awesome game. Legend Of Mana, oh wow. I don't know even where to begin, just play the game yourself and you'll see why. Tekken 3 and Soul Blade. Once again, these games revolutionised the fighting genre. With their unique gameplay, speed and impressive 3D graphics for their time, along with kickass music, made these instant classics. To this day, I still find the majority of Tekken lovers playing Tekken 3 over the newer ones, including myself. As for Soul Blade, it became a classic because of it's use of weaponry in fighting, along with an in-depth story and character icons that got a lot of people hooked. And finally, Street Fighter. I know that Street Fighter out of all of these games is a touchy subject, so I'll try not to hurt any feelings. Street Fighter 2 is classic, simply because it was the first fighting game to hit the market that blew up at an alarming rate, and combined the use of inputs from the D-pad and any other button. Street Fighter 3: 3rd strike. All I have to say is one word: Parrying. Not only was the game equally balanced, had new characters and great visuals, but it also had parrying. Parrying made Street Fighter junkies approached SF in a totally new way when the parry system was introduced. Sure, it was evolutionary, but also revolutionary; Street Fighter would never be the same afterwards. But then, SF 4 came in. Sure, it's great eye candy, but it's basically Street Fighter 2 with 10 new characters and a Focus Attack. Also, the fact that today's gamers only play to win, the FUN has been completely taken away from Street Fighter. Do you know what I get whenever I turn on my X-Box and put in SF 4? All I get are crossovers and guys who sit in the corner all day long, and don't attack until you have the balls to make the first move. That, is not fun. Did I forget to mention the fact that SF 3 is also far more challenging than SF 4? I play SF 4 on it's hardest difficulty setting, and I have a harder time playing SF 3 on 4 stars. Don't forget, you don't have to agree with what I'm saying, but I've noticed how classics are made, and WHY they're classics. Tell me if you agree. Tell me why, or why not.