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Unseen

Previously, I have referred to one of the game ideas I am working on by the title of Seen and Unseen, though I always planned to change that at some time. I've recently read some discussions about game titles, the length of game titles, and the fact that a short title can sometimes be a good thing. This partially inspired me to shorten my game idea's title to Unseen. I rather like that title: short, simple, and intriguing.

The actual work on my idea is going decently well, though it is somewhat hindered by the fact that my idea is for the Nintendo DS, and the only actual hands-on experience I have had with the DS was a few moments with a demo unit in a store. I am probably going to be purchasing a Nintendo DS sometime soon, though, and that should help me with my work on Unseen.

I am quite interested in showing Unseen to other people when it is finished, so I am hoping that Adam holds another Dev4aDay contest soon. (Though not too soon, I need time to finish my document and polish it a lot.) I might even end up posting part or all of it in my journal before the next Dev4aDay contest. Mainly because I really want to share this idea with other people. And it's not as if posting parts of Unseen in my journal would stop me from using the idea if Adam holds another Dev4aDay contest.