Allow me to go into greater detail, you see, Quest 64, for those who haven't played it, it an RPG for the N64 (obviously) where you play Brian, a young lad setting out to save his father, who happens to be the king! There is no monetary system, and you are a party of 1. This is where the game fails, in it's simplicity, there are no weapon or armor upgrades, only 4 stats to level up (all of which happens without any incident) and no items for purchase, just items to be found. There are 4 schools of magic, and ever 5 levels or so you gain in any particular school grants you a new spell from that school. Sounds almost too simple, doesn't it?
Well, that's why it gets a 5.5/10 review from me, but it is really worth playing because of the way the game is presented. This is only the third turn based RPG I've ever played where your battles take place on the same screen where your exploration takes place (Chrono Trigger and Parasite Eve are the other two.) The world is essentially yours to explore, although it's laid out in a linear fashion, you are not forced to do anything at any particular time (like a really low scale version of Morrowind.) The world is worth exploring too, as there are a good number of nice looking scenic spots, and hidden areas, and the towns are very interesting to explore in full 3d. The battles themselves are very fast paces, although they are random and happen very often. But the best part of all is the magic system.
If you ever played Chrono Trigger, you remember that some spells or tech moves would allow you to hit multiple enemies at once, if their lined up right, unfortunately there was no way to manually select where the spell would be cast. Even if three goblins were close enough to all be hurt by fire whirl, you can't cast the spell directly between the three goblins, you have to choose one goblin to center the attack on, meaning that there is no way to hurt all three goblins at once. In Quest 64, you are given a circle in which you have free range of movement, and you line up your spell and cast. Once the boulder is flying through the air, whatever it hits gets hurt! Quest 64 really takes great advantage of this, and considering the fast pace of the battles, makes the game a lot of fun to play!
But....
Instead of the reviews I read talking about these completely unique aspects of this game, I read about how much people hated the unoriginal story, lack of monetary system, or Brian's haircut. Which made me rethink what it is that I like about games, and it's very simple, Objectivity, Believability and Creativity. Allow me to explain in further detail.
- Objectivity
- Is it at all times clear what me objective is? This includes the 'Myst' style gameplay where I am dropped into the world and my objective is to find the objective. I hate it, however, when I'm trying to destroy the evil emperor, and I find myself walking around a graveyard, with no clue why I'm there. Unlockables, story elements, challenge, and sidequests often help to enhance this quality.
- Believablility
- Does the game make sense? This includes a lot of elements, some more important than others. They include, but are not limited too, graphics, level design, open endedness, realism, acting, story, etc.
- Creativity
- Finally, and this elements hinges on the past two, because if they fail, no amount of this will save it. How different is this game than all the rest, and in what ways? Does this game takes what was good about the recent popular games and improve upon it, or is it just copy catting, or worse, is it innovative but stupid?
- Objectivity
- Ultimate Objective
- The story is simple, but your ultimate goal is clear
- Immediate Objective
- You essentially follow the designated paths
- Once in a new world, you don't know why you're there, but it's not hard to find things to do
- Fun
- The battles make this game very fun to play
- Character Objectives
- Leveling up is very easy to understand
- Side Quests
- None, but the world is cool to explore
- Challenge
- Vaguely challenging, depending on how much you level up of corse.
- Unlockables
- None that I know of
- Replayability
- The game is fun, but the story being so simple and essentially linear you might not want to play it again right away. it's definitly fun to go back to after some time has passed.
- Believability
- World
- The world is consistant
- Graphics
- The graphics are sharp, clean and often fun to look at
- Level Design
- The worlds are almost too linear, but this doesn't detract from the enjoyability.
- Open Ended
- The world is yours to explore, but again, somewhat linear
- Realism
- All elements of gameplay are easily accepted
- Creativity
- Battles are awesome and unlike most ever played before. RPG in the 3D world is an awesome and enjoyable experiance.
In closing I'd like some feedback. What do you all think, does this make sense? Could I improve it, (which I'm sure I can) and in what ways can I? What kinds of elements go into each category, how specific should I get with each element? Should there be details that only appear in certain genres? I think this is a useful step in the right direction to understanding why some games are more fun than others, but this idea needs some work!
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