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Major_Sheppard Blog

the Stargate Atalantis Universe

STARGATE ATLANTIS
UNIVERSE

Just what the Stargate Atlantis universe will look like, and how it will differ from its predecessor? GateWorld has the scoop on the technology, ships, villains and more! Beware of spoilers for the new series below -- especially the premiere episode, "Rising", as well as for SG-1's Season Seven finale!

THE TECH. A team of scientists has been pouring over the Ancients' Antarctic outpost since SG-1 discovered it buried a mile beneath the ice in "The Lost City," and have learned that only people with a very rare gene are able to operate the intuitive technology found there -- one person in 16,000, to be exact. Dr. Rodney McKay is a brilliant scientist who works to interface Earth technology with that of the Ancients, but is frustrated by the fact that he himself does not possess the gene. Another of the scientists, however -- Dr. Beckett -- does possess the gene and accidentally launches an Ancient attack drone from the outpost. They also quickly learn that Major Sheppard has the gene; the ability to use the Ancients' tech will come in very handy when the team reaches the lost city of Atlantis in the distant Pegasus galaxy.

Vital to the operation of the city (and to the team's ability to gate to another galaxy) is the Z.P.M., an Ancient power module that was probably the basis for the device O'Neill constructed in "The Fifth Race" while under the influence of the Ancients' library of knowledge. Atlantis is powered by three of the devices.

As hoped, the lost city is indeed a treasure trove of advanced technology, which includes such things as a universal translation device. Each team member travelling off-world receives one, which is capable of instantly translating virtually any language encountered.

THE SHIPS. As an accomplished pilot, Sheppard is particularly interested in a bay of Ancient ships discovered in Atlantis. The ship of choice is nicknamed "Puddle Jumper," as it is designed to travel through the Stargate. In fact, the ship has a miniature dialing device on the main console, allowing remote-access dialing of the Stargate. It is also equipped with stealth mode, allowing it to become invisible. The ship seems to operate in part by reading the pilot's thoughts. The jumper is large enough to seat at least two at the forward controls, and at least six in the rear.

The enemy possesses advanced ships too, of course. The Wraith Dart is a small, maneuverable ship capable of gate travel. It is described as oily black, sharply pointed and with a glowing underside. The Wraith planet has a Stargate in orbit, indicating that it's rather common to travel the Stargate network by ship in this part of the universe.

ATLANTIS. The lost city of the Ancients is an island unto itself, surrounded by a vast body of water on the surface of a planet in the Pegasus galaxy (... eventually). It has been abandoned by the Ancients but left in perfect condition, and the team from Earth must begin the task of exploring it. Atlantis is equipped with a powerful energy shield, which is vital to protecting the new base of operations from enemy attack. Within the city is, of course, a Stargate -- but one unlike any previously seen.

THE STARGATE. The chevrons are blue on the Atlantis gate, and, of course, the symbols themselves are different in this galaxy. Instead of physically spinning, the inner track spins in a pattern of light. The brightly-lit symbols also rotate around much faster than Earth's gate.

The team accesses the gate's control systems -- more like a computer than a D.H.D. -- along with a new library of addresses, most of which are presumably for the Pegasus galaxy's gate network. After dialing another world, the tried-and-true system of M.A.L.P. probes and G.D.O. transmitters are still used. At the touch of a button, the gate may be protected by an iris-like energy shield.

THE WRAITH. They are the enemy that defeated the Ancients themselves long ago. The Wraith are a hive-based species with a queen, and horrifically feed off the life force of other beings. They maintain a thousand worlds populated by beings used for food. The Wraith are described as having pale green-tinged skin and black eyes, and have an incredible power to regenerate -- so much so that Dr. Beckett speculates that they may not even die of old age the same way that humans do. They also appear to have some form of psionic ability.

stargate sg-1 marathon on tonught starting at 6:00pm

this is the line up

Time Show Episode

06:00 PM STARGATE SG-1 ( SEASONS 1-5)RED SKY

07:00 PM STARGATE SG-1 ( SEASONS 1-5)COLD LAZARUS

8:00 PM STARGATE SG-1 ( SEASONS 1-5)THE NOX

09:00 PMSTARGATE SG-1 ( SEASONS 1-5)BRIEF CANDLE

10:00 PMSTARGATE SG-1 ( SEASONS 1-5)THOR'S HAMMER

(Thanks to rubenlb for the heads up. )

Stargate:Atlantis Episode Guide V1

Episode 1 - Rising (Part One)
Original Air Date: July 16, 2004
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.



Episode 2 - Rising (Part Two)
Original Air Date: July 16, 2004
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.


Episode 3 - Hide and Seek
Original Air Date: July 23, 2004
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.



Episode 4 - Thirty-Eight Minutes
Original Air Date: July 30, 2004
The team finds themselves in mortal danger when their puddle jumper ship becomes lodged in the Stargate.

Episode 5 - Suspicion
Original Air Date: August 6, 2004
After another dangerous run-in with the new enemy, the Wraith, the team suspects a traitor in their midst.

Episode 6 - Childhood's End
Original Air Date: August 13, 2004
Sheppard and his team end up on a planet protected by a strong EM field, and also encounter a population where no one lives past 25.

Episode 10 - The Storm
Original Air Date: September 17, 2004
When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.
(Part 1 of 2).

Episode 9 - Home
Original Air Date: September 10, 2004
McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth, but the team may not be able to return to Atlantis.


Episode 8 - Underground
Original Air Date: August 27, 2004
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
Guest starring Star Trek's Colm Meaney.


Episode 7 - Poisoning the Well
Original Air Date: August 20, 2004
The team gates to another world used by the Wraith as a feeding ground, but whose people are on the brink of a discovery that may make them immune to their enemy.


Episode 11 - The Eye
Air Date: January 21, 2005
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
(Part 2 of 2).


Episode 12 - The Defiant One
Air Date: January 28, 2005
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.



Episode 13 - Hot Zone
Air Date: February 4, 2005
Several residents of Atlantis are infected with a deadly nanite virus, forcing a lockdown of the city.



Episode 14 - Sanctuary
Air Date: February 11, 2005
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.


Episode 15 - Before I Sleep
Air Date: February 18, 2005
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.


Episode 16 - The Brotherhood
Air Date: February 25, 2005
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan, but their new allies have motives of their own.



Episode 17 - Letter from Pegasus
Air Date: March 2005
With a brief opportunity to send a data transmission back to Earth, members of the Atlantis expedition compose video messages to their loved ones at home.


Episode 18 - The Gift
Air Date: March 2005
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.


Episode 19 - The Siege (Part One)
Air Date: March 2005
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.


Episode 20 - The Siege (Part Two)
Air Date: March 2005
A new military contingent is sent to take command of Atlantis when the city is threatened by an impending Wraith attack.