Heh heh...what is PDoSFAtIw???The first alternate header:
[alternate header 1: Polished Designs of Sci-Fi Art to Interact with, part 8: Tron 2.0 rediscovered ] perhaps is a series I may want to continue briefly here, started during my first ''season'' in this blog.
[alternate header 2: linear vectors in the 21st century? You gotta be kidding me.]
I consider the artists behind the whole Tron 2.0's construct to be genuine compugeek Picassos of the modern times - but why, oh why you ask me, be in awe before such ''incomplete'' vectors in 2007? So old school, hella nichéd old school ? Remember the arcade legend, Star Wars in 1983? A commercial success it was then, and, sadly but realistically, Tron 2.0 couldn't generate any interest at home 20 years later despite being the most complex linear canevas ever put together in a recent video game.
The mixture of coloring, texturing, and vectoring work was perhaps too much intricate and arid at the same time to be fully appreciated by the average joe, as if the game has delivered to the latter only an incomplete blueprint. Conversely, what a colorful blueprint it is, nicely toned for a rich visual experience to any Tron fan. Because that's how this virtual world is designed for, a colorful vectorium of disc shooting combining smoothly the conventional FPS features, destined to the very clique of fans of the cult film I'm part of. Since the release in 1982, fans share the liking of iconographics, virtuosity and the whole fantastical recreation of what could be an alternate micro level of electronic components, which remain incredibly convincing throughout Tron 2.0 - although in itself considered by many very run of the mill gameplay wise. I still think it's above average. Disc throwing was never that fun in a fully 3D campaign. One can only hope Disney will have the guts to reincarnate the series, again as a movie, yet the commercial venture may be risky. Specific forms of art may be beaut' enough but not for profitably in the mass market we know today; unfortunately, the linear vectors seem to go nowhere.
Here is another overlooked jewel I liked very much when I played it numerous times, and I just wanted to add its inherent virtual work of art - a very unique tapestry of linear vectors - to my forgotten list of buried treasures.
latest review: GalCivII: Dark Avatar.