Continuing on from yesterday, we now look at the next segment of Bioshock.
THIS POST MAY CONTAIN ONE OR TWO SPOILERS, NONE ABOUT PLOT, BUT GAME FEATURES IT MIGHT. IF YOU DON'T WANT TO KNOW, SKIP THIS POST!
The main thing today was a new enemy. Remember the Thugs and Leadheads from the demo? They have a cousin, the aptly named Houdini Splicer. These guys are nasty, especially when you realise they've probably been on the same sauce as you have been injecting in yourself since the first hour! They also pack a punch, and are sneaky little things, since they can "warp"! We found a nice explosion filled shotgun Buck was enough to slay these, but others might prefer the Anti-Personnel bullets.
Next, a lot of upgrades. We found a bunch of nice new things, such as the Insect Swarm ability, complete with stings on wasp infested hand. We didn't find this too effective, but imaginative, yes. We also fully upgraded the Pistol, so it packs a punch. I think there's a piston to propel the bullet faster. We also found an upgrade that boosts photographic sight, and realised that new abilities could be invented.
Finally, we came up with a fantastic strategy to fight the "Rosie" Big Daddys. Telekinesis, and cover. Thats all I'll give away. No bouncers yet, but sure to find some soon. Other types of splicers? Who knows!