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McFadge

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#1 McFadge
Member since 2006 • 25 Posts
[QUOTE="SpideR_CentS"]

[QUOTE="neonvzla"]

FPS suck in consoles, so arguing about it its silly and retarded since at the end of the day, both are equally boring. Have fun with your autoaim :D

Guitar_Zed

Racing, Fighting, Sports and action games allare garbageon pc. See what I did there?

Plus RPG's. Infact the only good genre on PC is RTS. FPS's are leagues better on consoles.

You've got to be joking. PC is for FPS and RTS Consoles are for everything else.
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McFadge

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#2 McFadge
Member since 2006 • 25 Posts
At the very least, the option of a Japanese audio track has been removed by the 360 version, which is a bit of a shame. It depends on how well Square has matched the mouths to the English language to determine what degree this will affect the quality of the game.
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McFadge

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#3 McFadge
Member since 2006 • 25 Posts
being able to STILL run while up against a wall/solid object....this srsly pisses me off. The player should stop and just not be able to move. That too much to ask for? while some games don't have the issue, most do. Sniper-PIG
Yes it looks strange, but the alternative is much worse. The alternative is to have an animation of the character reacting to running into a wall, which can take 1-2 seconds. This means that you lose control for 1-2 seconds and have to watch the animation play out. Imagine this in an action packed game, 1-2 seconds of watching your character die, it's even more annoying.