you forgot a very important factor movies run at a stable 24 with 1/24s TPF(time per frame) while games are rendered live on hardware the FPS we see is an average so you can have a game running at 30 frames and not stutering then one too many explosions happen and the frame rate drops to say 27 while this is still higher than 24 its not going to be as smooth becuase its an average and the TPF for a few frame was really high while the rest were at 1/30s and averaged in the end at 27FPS its those frames that make 30 feel worse than 60 and the main advantage of 60fps(other than it being generally smoother) is protection against demanding frames (explosions and effect heavy frames) which why a game capped at 45 (or even 30) is better than a game capped at 60 but can't achieve it and dips a lot with a bunch of frames going higher than 1/24s to render
@ @gilldominic max payne 3 is 33 GB and given that console games run from disk and are not fully installed means they can't compress and then decompress during installation that's more believable than making people download garbage data and GG only worked on a few console games none of them was downloadable at launch so this is their first shot at this
so just like this gen the last couple of years will see console games looking like arse(hard to imagine now but everything is relative) compared to PC games im not surprised saw that coming a mile away
GabeN:"software companies are fuelled by caffeine and sugar " is my all time favourite quote and my favourite excuse to drink one more mountain dew when im writing code
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