Hi everyone. Curious on the entry title? Think about it...
I've decided that it may be worth while looking back at some of the older games I have in my collection- specifically the ones I've been playing again recently.
There are but a few requirements to get into my new 'potential series': :P
1. The Game must be relatively old- at least 8-10 years old.
2: It must be a game that I've reinstalled/replayed/or just plain noticed and thought about recently.
Anyway, with that out of the way- let us begin...
Today's victim: Populous: The Beginning
Populous: The Beginning was the third game released in Bullfrog's Populous series (Released in 1998 ). The Populous series had been a relatively popular one- for it was one of the first 'god' games, in that you played as a god. As such- Populous: The Beginning was a bit of a change up for the series. It was still considered a god game in many respects- but the gameplay was much more like an RTS than it had been in the previous games.
In the game, you played as the Shaman of- we'll call them the 'blue tribe' (your tribe had no official name here, but it's color was blue...)- and you sought to bring your tribe to power, conquer the Dakini, Matak, and Chumara tribes, and become a god. To achieve this goal- players had to conquer 25 increasingly difficult levels by leading a small variety of follower types and using their shaman's spells to wreak utter over-powering havoc on their enemies.
In-game, your objective was almost always as simple as wiping all of your enemies followers off the map so you would be left standing alone. Populous: The Beginning gave players plenty of tools to bring destruction to their enemies. First, there were the followers who came in 5 varieties: Braves, who built structures, Warriors, the main melee combatants of the game, preachers, followers who could convert enemy followers over time (with the exception of the shaman and other preachers), firewarriors, the game's ranged units, and spies, who could disguise as an enemy brave and torch enemy buildings when undercover.
But the game's followers were nothing compared to what the Shaman was capable of doing. Over the course of the game, the shaman would be able to cast up to 20 different spells, including volcanoes, lightning, tornadoes, firestorms, angels of death, swarms of annoying bees, swamps, landbridges, the game-finishing armageddon, and much more. The variety of spells was nice and incredibly fun to use and watch- unless it was you who was on the recieving end of course...
As an RTS, Populous: The Beginning was ultimately a neat- and mostly well-done entry in the series. The 'strategy' of the game almost completely revolved around spell usage and what spells to charge when- along with how to set up your base's defenses. In all reality- the shaman was essentially a trump-card against enemy followers that was almost always available. On the defensive against enemy followers- a well-used, well-prepared shaman could single-handedly stave off an entire attack force easily. But amazingly, followers weren't completely useless- a well-prepared and positioned defense could stop any shaman- no matter how well prepared that shaman was. So despite the fact that the Shaman was incredibly powerful- the game still required you to make a balanced force of followers as backup, striking a very effective balance.
Populous: The Beginning's single player was relatively limited since it only had the campaign available and no AI skirmish mode of any kind, which was very unfortunate- because the enemy AI in Populous:The Beginning was actually pretty good. Granted- it was almost completely scripted and thus predictable, but these were well-done scripts. As a result, the difficulty of the campaign goes up pretty fast as the enemy AI starts launching very potent attacks against you- and also makes decent usage of it's Shaman. It's worth noting however that the 25th mission had a nice reward for anyone who managed to reach it. (I may tell you this reward if you ask...)
Populous: the Beginning also had multiplayer- even though it's collection of maps was fairly limited. Now days however- the main populous site is down, so you have to download the 3rd-party Populous matchmaker in order to play online if you have the game- which is something I have done recently and enjoyed. The group still online is pretty small- but it's not that hard to find an online game with the matchmaker, which works just like the old populous main site did.
Graphically, Populous: The Beginning was the first time the series was in full 3D- if you don't count the character sprites that is. Whatever the case, for their time, Populous: The Beginning had some highly detailed graphics. The buildings and environments both looked great, and the spell effects were also well done. The follower's sprites were also well-done with some decent animation and detail.
Sound wise- Populous: The Beginning was much less notable. There was some voice acting in the game- but only in the pre-rendered cinematics- and it was only done by the Shaman herself. What was there however was decent. The other sound in the game overall is capable enough- the music merely fit the theme, and the grunts of your followers were entertaining enough. The spell's sounds are probably the best part of the entire sound work in Populous- as they really capture how much devastation your spells are/are about to cause when used.
So how was Populous: The Beginning recieved over all? Well...
My review: http://www.gamespot.com/pc/strategy/populousthebeginning/player_review.html?id=489194
Gamespot review: http://www.gamespot.com/pc/strategy/populousthebeginning/review.html?tag=tabs;reviews
Believe it or not, Populous: The Beginning also got released onto the original Playstatiion- but was not recieved well at all...
Gamespot PS review: http://www.gamespot.com/ps/strategy/populousthebeginning/review.html?tag=tabs;reviews
Apparently, I'm not positive since I've never seen it there, Populous: The Beginning's PS version IS available on the Playstation network for download, and can be played on either the PSP or PS3 (As of the 1.70 firmware). So if you want an old console strategy game that wasn't well recieved- it could be worth checking out... I might check it out myself if I get curious enough...
So has Populous: The Beginning held up? Ultimately, I'd have to say yes- it's merely rugged. The strategy behind the spell usage is ultimately what makes it very interesting. Without the spells- Populous: The Beginning would have been a very poor and boring RTS, since the followers aren't nearly as fun or intuitive to use. But despite the game's issues, Populous: The Beginning is one of those rusty relics that's worth digging up if you're interested. Just don't expect anything as sharp as, oh say, hmmm, Command and Conquer. Yeah- they've been compared believe it or not.
The Ancient: Populous: The Beginning is a rather old RTS- released way back in 1998. As such, it's gameplay caters directly to people who like old-fashioned RTS titles. Especially since the core gameplay- barring spells- is actually similar to C&C.
The Rugged: Being an older RTS, people spoiled by more recent/fresher RTS games (World in Conflict, hint hint nudge nudge) may find themselves questioning the gameplay here. If anything- the strategy behind spell casting may be the saving grace here.
The testy: Populous wants it's website back... (If I recall from when I last tried to visit it several years ago, I think it was replaced by an Electronic Arts website...)
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