No more save points
by Mr357Magnum on Comments
The games of this current generation are all capable of a save-anywhere-anytime-feature (as seen in "The Elder Scrolls 4 Oblivion" and "Bioshock") due to the advanced hardware built on the Xbox 360 and PlayStation 3, (don't think I left out Nintendo's unprivileged and under powered Wii by accident) but are not utilizing that much needed feature. Instead, most games are slapped with a save point feature that has you playing the game for a long period of time until you get the chance to save. Games like Dead Rising and Crackdown ( to name a few) had you running around trying to complete a difficult mission without the leisure of being able to save on command. It's not like either of those games were difficult to complete, but it was an inconvenience to fail a mission and restart at a distant save point when I could have just saved at a point prior to my mistake and begin my game from there. There were times when I would have to discontinue a game after making progress beyond a save point and lose all that progression because of an unexpected power surge or an unwilling discontinuation (forced off). Those occasions were irritating to say the least. Some games offer a checkpoint system that decide when the game should be saved and how often the game should be saved. I don't know about know about you but I like to be in full control of a game I'm playing. Gamers should decide when and where to save, not the game.
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