MISTER Bubbles, however, is a rhinoceros. Of sorts.
I just downloaded the BioShock demo for PC, and besides the fact that it actually runs really well with everything spec'ed at max detail with 1280x1024 resolution (me no have teh widescreen minotaur :() , the atmosphere is just so ... well ... rich. Aesthetically, it's incredible. Gameplay wise, so far it's not pants-wettingly revolutionary - but it's a frickin' demo so I'm not necessarily worried. It's polished, it's fun, it's quick, it's brutal, and I'm sure it'll be inventive for the retail product considering all the things that you can do as mentioned in the teaser that plays after the demo.
I'm just really happy that I can play it with a mouse and keyboard, because for a second there I thought my computer would be too weaksauce to run it at a consistent 30 per - which is what it runs at (with minor dips with a barf-ton of enemies on-screen and slight smoothing out for low-detail frames). I'm pissed, though, that I missed out on the limited edition. I had looked at pre-ordering it online as late as the second half of last week and GamEBstop had both the 360 and PC LE's on order. I didn't jump at the preorder, though, and the next day when I resolved to get it the thing was all out of stock for the PC version. Oh well. I just want the game now; I can get the rest by other (legal) means, even if it entails extra $crilla.
I'm thinking more about the sound design than the visuals at the moment, because of the fact that my feet are still tingling from all the subwoofer action it pumped through my PC. I mean damn - it's crunchy for sure.
For PC gamers, please note: according to some people there is a problem with the widescreen where, instead of adding graphical content, it substracts graphical content. I don't know if this is restricted to the demo, or if it applies to the retail product - but just letting ya know.
Everyone and their mother's bathroom sink has a blog about BioShock so I'm just going to end it here and say listen to episode 59 of der podcasten.