So, um, here's that video I alluded to in my last blog post. It doesn't quite show off the limitations of CPU polling that I mentioned there, but it shows how ... well ... ridiculous it is, as an 11-year-old nitwit, to try and program a digitized 2D fighter with a clunky piece of software that's meant for drawing. I could make another video later showing how the lack of CPU polling results in a "feature" of my game whereby you can press the jump key and remain in the air indefinitely because it's waiting for you to press another key to either kick, punch or land from your fall. Yep, it's that lame!
[video=didlxTvw5b8IvzLb]