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Trigames.NET Podcast Episode 83 - Hope Sneezes

We bypass the news this episode to answer some questions from our last mailbag that we missed. Headlining these questions is Digi's inquiry about Peter Molyneux's old death mechanic for Fable 2, and why it was ultimately removed from the product. Are we afraid of consequence in games? Do we just not like to be inconvenienced? We also revisit the whole "is PC gaming in trouble" issue with McDove's question about the subject, on the heels of the rumored and later confirmed PC Gaming alliance revealed during the Game Developers' Conference this year. Oh, and AnTiPoDe has got a correction to a correction in response to a comment from the world of GameRankings. Uh oh's!

For our main topic, we dive into the HUD phenomenon that is the invisible life meter - you know, like in Drake's Fortune where the screen loses color or Call of Duty where the screen turns red. We also go into the larger implications of what this means for immersion in design versus quick, accurate feedback to the player from the screen. Also, Tony's missus sneezes healthily.

Musical Interludes courtesy of:

Super Smash Bros. Brawl (Wii)
Dragon Quest VIII (PS2)

Download here.
File size: 53.4MB
Run time: 1:51:18

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