[QUOTE="Murph40"]I'm a big FPS fan. Been one for a while, I started on the PC (Playing classics as Halflife, No One Lives Forever, and Soldier of Fortune)
But, I seem to have my doubts at whether or not shooters have a place on the wii. Not because "the wii is a kiddy system"
More because, I don't think the wii remote is that great of an controller. I don't understand why we just can't have a very responsive light gun.
Holding the wii remote and moving it to see responses in game that are based upon interaction between the sensor bar and the remote is not immersive.
It's merely different. Why can't I hold the remote and directly aim it at a spot on my tv and shoot?
I have preordered "The Conduit" and have mildly high expectations, it looks great and seems to borrow a lot from half life (a good thing).
Hope it turns out well!
psychobrew
What FPS have you played? The IR pointer feels just as responsive as a mouse to me. The light bar is needed to tell the Wii where the Wiimote is aimed and it works just as if you are aiming directly at the TV (calibration may be needed depending on the position of the sensor bar though). If you had to have some kind of software recognition system to bypass the sensor bar, there would likely be conciderable lag and a huge price increase.I believe I've played almost all major Wii FPS's (Call of Duty 3, Call of Duty WoW, Quantum of Solace, Medal of Honor Heroes 2, Red Steel)
The IR pointer is responsive,
Here's my argument.
"If Nintendo already used Light Gun technology (Duck Hunt) and as far as I could tell it worked well. Why switch to IR?"
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