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Naros

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#1 Naros
Member since 2003 • 25 Posts

First of all, I hope they are actually making Mafia III. They (2K) actually haven't said anything about it yet.

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Naros

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#2 Naros
Member since 2003 • 25 Posts
I guess you're missing the point here Trinitarian. The Elder Scrolls have always been about giving the player the ability to play the game in whatever way he may want to. Unfortunately that's not possible in Oblivion unless you level the best possible way. Unless you do that, you can mix everythinig like you suggest. But then you can't really play whatever you want, can you? You can't be a melee only heavy armor guy with no magic or alchemy whatsoever. It's just not possible if you level casually. And that IS the game's fault.
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Naros

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#3 Naros
Member since 2003 • 25 Posts

Well, it was my first 360 game back in june 2006, i've been playing it for a total of 300 hours and i havent even bought The shivering isles expansion, dont listen to the kids that complain about loading times, that say the combat system is bad, fanboys saying "0BlIvIoN sux, Morrowind Iz Much Better!!!!!" especially if they write like that, they obviously havent played it for more than 20 hours, for example that with a link in his sign, i think it was "The best video music ever!" he gave a 9.0 to GTAIV, that's wrong if you're a mature person.great_rulo

yes it is a great game.

To all the people complaining about oblivion and morrowind...he didnt ask about those two so if you want to fight about them make a new topic.

P.S. Computer games are never great. The controls are the worst.

Dillon12221

You (and the other whiners) don't get it. Oblivion is great, I agree. But it isn't perfect. When you see the trailers and hear people talk about it, it's easy to imagine a huge gameworld with the combined gameplay of Assassin's Creed and Neverwinter Nights. While the game is truly awesome, it is actually sub-par on most areas individually. But the game integrates everything into one sweet pie. In other words, the whole is greater than the sum of its parts.

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Naros

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#4 Naros
Member since 2003 • 25 Posts
Come on, it's not better in every way. Not even in mosts ways. I'd say it's a draw. You can't buy horses in Morrowind. And you can only get one house per character. Not that it really matters as you can put stuff wherever you want... Being a vampire is more fun in Oblivion I think. Werewolves weren't in the original game. The leveling system is much better in Morrowind. The only thing better in Oblivion is that you get real improvements as you level your skills like a new combat move, Spells are better integrated into the combat in Oblivion. The combat is better in Oblivion. Characters behave better in Oblivion (though you don't notice it as you play, so it doesn't matter). Oblivion has voice acting for every dialog in the game. Morrowind only has voices for greetings and stuff like that. The only really good improvement in Oblivion is the graphics, but it's still a great game, although I must agree that if Morrowind had the same graphics and sound quality it would probably be a better game than Oblivion.
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Naros

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#5 Naros
Member since 2003 • 25 Posts

[QUOTE="I-AM-THE-G-MAN"]well... pretty much, as the guy above me states the combat is lacking but i thought games simply could not get THIS deep, caves and secret quests EVERYWHERE. a marvel of technology really.GodLovesDead

It's not as deep as you think. If you thought this was deep, you'd probably die in any PC RPG.

I agree. And as hinted above, it's a general lack of deepness. Sure, there's a huge landscape, but animals don't live in packs, you won't see any birds to aim at with your bow etc. The main quest is interesting, but it isn't as complex or involving as for instance Knights of the Old Republic. But. They've traded the deepness for more freedom in the game. You can buy a few houses if you want, horses. You can steal. You can murder. You can become a vampire. :)

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Naros

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#6 Naros
Member since 2003 • 25 Posts

Also if you buy it, you should read this.

If you don't understand the leveling system in Oblivion the game will get really difficult at around level 15 and higher. You will have to kite (attack, run back, attack, and so on) high level creatures - even if you are using melee - in order to survive.

The key to leveling is to get as high attribute bonus as possible when you level up. Getting three 2s is really not good enough. If you get 4s or 5s you'll be more than fine. The bonus you get is decided by how many skill level-ups you've had in an attribute (strength, intelligence, etc) during that level. So if you want a high bonus in strength you need to level your Hand To Hand, Blade, and Blunt skills. How many skill-ups you get determine how big a bonus in that attribute you'll get. It makes no difference if these skills are in your major or minor skill sets, and it doesn't matter which ones of these skills you level. So you could get a +5 bonus just by leveling Blade if you wanted to. Also, if you have had 10 major skill-ups in a level (ie when you can level up by sleeping), skill-ups you get after that doesn't affect that level. They are transferred to the next level, so be sure to level your minor skills first so you know you will get a good bonus. However be warned, skill-ups in minor skills aren't transferred, they are completely wasted.

Here's a list showing how many skill-ups you need for the bonuses.

  1. +0
  2. +2
  3. +2
  4. +2
  5. +2
  6. +3
  7. +3
  8. +4
  9. +4
  10. +5
Because the creatures scale with your level, the game for most players only gets more difficult if you level a lot, so there's no point in leveling if it's not going to be a "good level". And to be honest, if it weren't for some special "bosses" being a set level, you'd be able to complete the whole game as level 1. So what I do in Oblivion is to put all the skills I am going to use frequently in the minor skill set. And then I put skills I won't use in major skills. So for a warrior character, put blade, blunt, heavy armor etc, everything you'd ever use as a warrior, in your minor skills. Then put alchemy, conjuration etc as major skills. This way, you decide when you want to level up by grinding your magic skills for a minute wherever you are. This means you can quite easily get +5 in every attribute you want when you level. This isn't as easy when you're a mage however, as you won't be able to "farm" your skills like this out of combat.
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Naros

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#7 Naros
Member since 2003 • 25 Posts
[QUOTE="Slipin"]

I've heard peope cry too easy, but too hard? Heh.

GodLovesDead

That's what I was thinking. Beating the Arena at level 3 isn't what I consider "too hard".

You should try beating it at level 30 instead. That will be too hard unless you have leveled really good.

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#8 Naros
Member since 2003 • 25 Posts
It's a really good game all in all. It doesn't have cinematic conversations like in Mass Effect, and the combat system isn't the best, but there are loads of quests to do, so you won't ever find yourself without something to do. Replay value is huge as playing as a different class will change where you will find yourself and how the gameplay is. So in that regard, it's comparable to World of Warcraft; every single moment maybe isn't fantastic, but you'll still play it for a long time, and enjoy it.
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Naros

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#9 Naros
Member since 2003 • 25 Posts

If you don't understand the leveling system in Oblivion the game will get really difficult at around level 15 and higher. You will have to kite (attack, run back, attack, and so on) high level creatures - even if you are using melee - in order to survive.

The key to leveling is to get as high attribute bonus as possible when you level up. Getting three 2s is really not good enough. If you get 4s or 5s you'll be more than fine. The bonus you get is decided by how many skill level-ups you've had in an attribute (strength, intelligence, etc) during that level. So if you want a high bonus in strength you need to level your Hand To Hand, Blade, and Blunt skills. How many skill-ups you get determine how big a bonus in that attribute you'll get. It makes no difference if these skills are in your major or minor skill sets, and it doesn't matter which ones of these skills you level. So you could get a +5 bonus just by leveling Blade if you wanted to. Also, if you have had 10 major skill-ups in a level (ie when you can level up by sleeping), skill-ups you get after that doesn't affect that level. They are transferred to the next level, so be sure to level your minor skills first so you know you will get a good bonus. However be warned, skill-ups in minor skills aren't transferred, they are completely wasted.

Here's a list showing how many skill-ups you need for the bonuses.

  1. +0
  2. +2
  3. +2
  4. +2
  5. +2
  6. +3
  7. +3
  8. +4
  9. +4
  10. +5
Because the creatures scale with your level, the game for most players only gets more difficult if you level a lot, so there's no point in leveling if it's not going to be a "good level". And to be honest, if it weren't for some special "bosses" being a set level, you'd be able to complete the whole game as level 1. So what I do in Oblivion is to put all the skills I am going to use frequently in the minor skill set. And then I put skills I won't use in major skills. So for a warrior character, put blade, blunt, heavy armor etc, everything you'd ever use as a warrior, in your minor skills. Then put alchemy, conjuration etc as major skills. This way, you decide when you want to level up by grinding your magic skills for a minute wherever you are. This means you can quite easily get +5 in every attribute you want when you level. This isn't as easy when you're a mage however, as you won't be able to "farm" your skills like this out of combat.
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