Nikolai_siberia's forum posts

Avatar image for Nikolai_siberia
Nikolai_siberia

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Nikolai_siberia
Member since 2004 • 25 Posts

Boycotts, like petitions, do not work. Johnny_Rock

On the contrary. Petitions don't work because they are based on words. Boycotts do work because they are based on money.

Let's do the math. At the time of me writing this, there are 29135 petition signatures, (http://www.petitiononline.com/g5d4iu5f/petition.html) and it looks like the petition is not working. It is reasonable to assume that LA is aware of the petition and are not making the PC version for reasons other than peer pressure. (Making a PC version: $some cost. Making a good PC version: $more. Thousands of signatures on a petition: $worthless.)

Now, suppose this was a boycott instead of the petition. That is, 29135 fans decided to stop buying future LA products until LA releases something great enough to appease them, notably TFU for PC. At the bare minimum, considering that each was only planning to buy one more game or month-subscription to SWG, at $15 each, the total revenue loss would be $437,025.00, close to half a million dollars. On a more reallistic estimate, assuming they would eventually buy on average 5 more newly-released games, at $50 each or a similar value in subscriptions or a combined value thereof, the revenue loss would approximate $7,283,750.00.

As you can imagine, such a kick in the wallet would probably get their attention.

Now, I have to agree that it's unreasonable to expect anyone to boycott a company that is expected to release great games, and I don't expect anyone to do so. Fortunately for us who do boycott, Lucas Arts seems to be going downhill anyway, so it's not like we're going to miss much. At the same time, if it does release that which appeases our boycott, we won't miss out either because our boycott would be appeased. We can see how LA was affected by this in the past. The exodus from SWG that resulted from the dreaded updates took its toll; the once-great MMO is now approaching termination.

Words are just words, and can be generated indefinitely by a monkey on a typewriter; but every wallet is a real wallet, and makes a real-world difference. I am a PC-gaming fan, but I have a Wii and a PS2. And a fat wallet, too, but it comes with a habit of buying things carefully. If I was to play TFU on either console, I still wouldn't enjoy it nearly as much as I would on my ubercomputermachine. Why would I pay for a game if I won't enjoy it? To me, the boycott is again the reasonable choice.

In conclusion, I'm boycotting for my own reason. I encourage everyone to boycott or not boycott for their own reasons.

Avatar image for Nikolai_siberia
Nikolai_siberia

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Nikolai_siberia
Member since 2004 • 25 Posts

Now I will be fully boycotting Lucasarts games from now on. Not releasing Force Unleashed on PC and citing "rampant piracy" as the reason for not doing so was pushing my patience...foxhound_fox

You have more patience than me. I am boycotting until an intact PC version is released.

Hear me, all fans of PC gaming! Note that Fracture was never released on PC. Neither did TFU. The reason for this is as follows: each next game must have an engine superior to that of the previous game. Each engine superior to the previous engine must have greater system requirements than the previous engine. Thus, the system requirements are officially always one step ahead of PCs, and always will be, unless the gamers make an example of LucasArts; most probably by boycotting. LucasArts is not outsourcing game development alone, but game system development as well. Isn't the Xbox360 the last US-made system to support LucasArts-made games?

If the trend continues, it may spread to other game developers. However, it won't spread if LucasArts is made an example of by the gamers. It is every PC gaming fan's duty to boycott LucasArts for this. (More so conveniently if one is subscribed to SWG.) You have nothing to lose if you boycott, judging from where LucasArts is going. And if the boycott fails, LucasArts could bring about a systematic exclusion of the PC from high-end game releases.

Avatar image for Nikolai_siberia
Nikolai_siberia

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Nikolai_siberia
Member since 2004 • 25 Posts

Heck yes!

I would like to point out that I see a pattern here. Fracture was not released for PC because apparently PCs lack the power. Star Wars: The Force Unleashed was not released for PC because apparently PCs lack the power. Do you see the pattern? Watch, it keeps going. The next great game Lucas Arts will release will have superior engine(s) to those of current Fracture and The Force Unleashed. Excluding the slim possibility of a major optimization breakthrough, a superior engine will make the next games' system requirements even higher. The result - the PC will continue getting excluded.

That is why I agree with the boycott. It is every PC-gaming-fan's duty to boycott Lucas Arts. If we don't, other entertainment companies may follow suit, and we will see the last of PC gaming machines. Sure, there will still be some games for the PC, but there are already some games for the Mac if you know what I mean. This evil must be killed at its root, the sooner the better.

P.S. I have a Wii and a PS2, but this game can only be truly enjoyed on the PC. Especially if it becomes open to mods.