I recently wrote a review on the PS2 game "Shadow of the Colossus" and I'm assuming anyone who's played it can attest to it's awesomeness. If you've never played it, however, I highly recommend you check it out- it's worth the play. So without further ado, here's my review; tell me what you think! :D
Shadow of the Colossus Reviews
Wonderfully crafted, beautiful game with A+ material. Originality at its finest.
Difficulty:Just Right
Time Spent:10 to 20 Hours
The Bottom Line:"Masterpiece"
The day I picked up a copy of Shadow of the Colossus I had no idea what it was about. I bought it on a whim and I didn't know what the gameplay was like, what the story was, or even the genre of the game. To be honest, I thought it was an RPG at first. I was just a bored gamer looking for a new game to play so I browsed around and picked one that looked good. Boy, do I know how to pick 'em; it's now one of my favorite games of all time on any console.
Shadow of the Colossus is one of those rare games (or should I say 'gems') where it's hard to find anything wrong with it. Everything from the music, to the graphics, to the atmosphere is just so wonderfully put together. Nothing ever feels out of place here. And then there's the premise: SotC takes one of the greatest staples from video games and bases the entire game around it. That's right: boss fights.
One of the greatest things about the game is how wonderfully simple it is. The controls, the equipment you use, even the story is all very basic. If you're looking for a game with a deep backstory and ever-changing plotline and lots of upgradeable weapons with all kinds of attacks- this isn't it. But in this case, it works in the game's advantage.
You play as mysterious character on horseback (for all intents and purposes, is named the Wanderer) who carries a presumably dead girl who obviously means a lot to him (perhaps his lover or sister) to a temple in a vast, forbidden land. There, he lays her on an altar and strikes a deal with some divine voice that tells him he must individually slay sixteen giant behemoths in order to revive the girl. And thus the game begins as you set out on your faithful horse, Agro, to kill your first colossus.
One of the wonderful things about this game is the sheer size of the land you traverse to get to your destination. I'd be bold enough to say that nearly half the game is just getting to each colossus. Some people may say that this is the most boring or unneeded part of the game but I feel it's needed to appreciate how astoundingly big and diverse the landscapes are. The scenery is beautifully crafted indeed; it's one of the best looking games on the PS2 by far. The scenery certainly has a solid feel to it- the artwork and color schemes of all the geography is pretty breathtaking.
Each colossus is located in a different part of the forbidden lands that has different scenery and environments so you always feel like you're battling far off from everything else in the world. One of the things the game imprints on you is how alone you really are in this vast land. There are no people or animals around save for the few small critters like lizards and birds, and in a way, it helps to develop the bond between you and your equine companion, Agro.
The Wanderer only has two items in the game: A bow with infinite arrows and a sword. Aside from combat, the sword can be used to navigate from colossus to colossus via a beam of light emitted from the tip when a button is pressed.
When you first encounter a colossus it may feel a bit overwhelming. I mean, for the most part, these things are HUGE. When they walk, you stumble to keep your balance because of how hard they shake the ground. Each colossus is unique looking and some even swim, climb, or fly. They all look and feel so ancient; like part of the land that has taken on a life of its own. But each can be taken out by climbing onto their massive hulk, finding their weak point, and stabbing it with your trusty blade. Every colossus has fur somewhere on their body which can be used to grip onto and climb about as you search for their weak point. But they're not going to just let you climb up onto their back and stab at them with your sword like an oversized voodoo doll. No sir, most of the time you'll have to either render them temporarily immobile or take them by surprise.
Once you get ahold, you have a grip meter which steadily decreases as long as you keep your hold. When it depletes, you'll lose your grip and fall. You have a health bar that regenerates slowly with time and faster when you're crouched. You'll know you've found the weak point because it glows like a neon sign when you get near it. After you defeat a colossus, a black haze engulfs you and you wake up back in the temple, ready to slay the next one.
Another great aspect of the game is the music. Composed by Koh Ohtani, the soundtrack to the game is quite memorable that takes advantage of a full orchestra. From melancholy, lovely flutes while traversing the plains to uplifting, frantic horns while battling a colossus, the music is distinctly unforgettable. Each colossus also has a unique theme so not every battle has the same atmosphere. It's easily my favorite game soundtrack.
In conclusion, the game fits really well together- the music flows seamlessly to fit the mood and situation and the combat is simple and easy to figure out. The artwork and graphics are at their prime for a PS2 game and each fight is unique and memorable. So what happens when you defeat all sixteen? I'll let you find that out if you play this superb, well-thought-out game. Happy colossus hunting!
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