@picho86 @Noobivore36 Okay, then why didn't GTA San Andreas lose any points for racism? The same goes for all the other GTA games. Why is the blatant racism of the GTA series simply ignored in the reviews?
The real question that Tom should have stressed more is "why isn't Hardcore mode the default mode?" The other guy tried to avoid this question by changing the subject to the single-player storyline authenticity, but the actual problem with the game is that it caters to the angry birds generation of casual young'ns who know nothing about challenge or the feeling of completing a truly difficult game. This game would undoubtedly be more authentic and engaging with a default Hardcore mode. Games today are unfortunately developed with the casual, n00b audience in mind, and this trend is embarrassing to the industry and unfair to everyone who calls themself a true gamer.
Villainy is about forcing a change in point of view in order to understand the opposition. Nothing is black and white in the real world. Grey areas lead to misunderstanding or logical errors that create opposing viewpoints. As Kevin VanOrd pointed out in the article, a top-notch villain must personify humanity with an understandable motive. Together, this combination results in a villain that one can sympathize with. Creating open-mindedness through villainy helps to progress our sense of the human condition, thereby enriching our understanding of the world and society at large. We learn about ourselves through quality villains, even more-so than through quality heroes.
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